Shadow Angle
New member
Emulators are the greatest way to experience the past, and for free. NES and Gameboy ROMs are held with no real threat of legal punishment, and they bring back the greatest that was ever done back during gaming.
But there is soo much to do for the Emulator scene. Netplay is still weak (with the exemption of LAN and top of the line High Speed), there are games yet to be properly emulated, and the PSx emulators are a plain hassle to get working fully.
I just wanted to bring back the force of getting emulators back into shape once again. My idea was a result of Jug claiming that net play on the XB360 is unmatched (given you pay for it, and must have an ether net Internet connectoin). At the same time, I was in lust for a good NES, SNES, and Game Boy (Color) emulator for the 360. That's when it hit me: There is still so much more to be done to make a emulator perfect.
My idea for that perfect emulator is optimized net play (chat via text 'n voice, too) for dialup and highspeed alike, perfected ROM emulation (steady FPS, perfect sound, etc...), auto updating and patching, and console platform support (namely on CD based consoles, such as the 360, PS2/3, Game cube/Revolution, and maybe even the DS and PSP).
This emulator project is not for just a NES, or SNES, or GB, or Genesis, or PSx, or even MAME. It will cover as many possible, and hopefully all retro consoles, from the classic arcades and Atari/Intelivition, to the advanced arcades and XB/PS2/GC. All emulators that are made and powered and accessed by a master client, and the client will need an expansion of any desired emulator to have that emulator for use. Each emulator will have a universal net play system, a organized set of control configuration, video and audio perfection, and so on, all powered by the client. The emulators could run off normal ROMs, but would work best with special ROMs. This new ROM format would be exactly the same, but it would have signature video and audio configuration, such as a set frame rate limit, audio rate limit, sprite display, audio organizing, and the like. This new ROM format would help make the emulator run smoothly, as it works with it, and not for it. The ROM format, if configurated to, would separate each sections of a split screen to the corresponding player on net play.
These emulators would run on PC and CD based consoles alike, as well as the new Gen handhelds. W/ the PS2/3 and gamecube's Internet linkup, XB and 360's XBL, and the DS/PSP/Revolutions WiFi LAN and Internet linkup, any platform could connect to the web for patches, news updates, and multi player (LAN and Internet play).
And that's just the start of my idea for a perfect emulator, and a branch of emulators. I'm hear bringing this idea to air to see if anyway wants to help me with it. 10 codes, and gathering a few of the best emulaor coders (If at all possible), will help. My idea for this is to get started on a PC and 360 release of a NES and Gameboy emulator under this formula.
This project, for now, will be named DeBolt Retro.
anyone want to help me?
But there is soo much to do for the Emulator scene. Netplay is still weak (with the exemption of LAN and top of the line High Speed), there are games yet to be properly emulated, and the PSx emulators are a plain hassle to get working fully.
I just wanted to bring back the force of getting emulators back into shape once again. My idea was a result of Jug claiming that net play on the XB360 is unmatched (given you pay for it, and must have an ether net Internet connectoin). At the same time, I was in lust for a good NES, SNES, and Game Boy (Color) emulator for the 360. That's when it hit me: There is still so much more to be done to make a emulator perfect.
My idea for that perfect emulator is optimized net play (chat via text 'n voice, too) for dialup and highspeed alike, perfected ROM emulation (steady FPS, perfect sound, etc...), auto updating and patching, and console platform support (namely on CD based consoles, such as the 360, PS2/3, Game cube/Revolution, and maybe even the DS and PSP).
This emulator project is not for just a NES, or SNES, or GB, or Genesis, or PSx, or even MAME. It will cover as many possible, and hopefully all retro consoles, from the classic arcades and Atari/Intelivition, to the advanced arcades and XB/PS2/GC. All emulators that are made and powered and accessed by a master client, and the client will need an expansion of any desired emulator to have that emulator for use. Each emulator will have a universal net play system, a organized set of control configuration, video and audio perfection, and so on, all powered by the client. The emulators could run off normal ROMs, but would work best with special ROMs. This new ROM format would be exactly the same, but it would have signature video and audio configuration, such as a set frame rate limit, audio rate limit, sprite display, audio organizing, and the like. This new ROM format would help make the emulator run smoothly, as it works with it, and not for it. The ROM format, if configurated to, would separate each sections of a split screen to the corresponding player on net play.
These emulators would run on PC and CD based consoles alike, as well as the new Gen handhelds. W/ the PS2/3 and gamecube's Internet linkup, XB and 360's XBL, and the DS/PSP/Revolutions WiFi LAN and Internet linkup, any platform could connect to the web for patches, news updates, and multi player (LAN and Internet play).
And that's just the start of my idea for a perfect emulator, and a branch of emulators. I'm hear bringing this idea to air to see if anyway wants to help me with it. 10 codes, and gathering a few of the best emulaor coders (If at all possible), will help. My idea for this is to get started on a PC and 360 release of a NES and Gameboy emulator under this formula.
This project, for now, will be named DeBolt Retro.
anyone want to help me?