Fixes include:
1:Wii menu boots again!
2:Change disk works again!
3:Frameskipper!!!!!!! game are more playable if they were slow due to gpu.
4:wiimote is working again.
5:tons of sound fixes.
6:more jit speed ups.
7:DVD covers are reported like a real wii - MP3 now boots again.
8:multi crashes...
# A huge improvement in CPU/FPU/VFPU added and fixed a considerable instructions which make things better.
# v0.3 is 50% faster than v0.2.
# Fixed a lot of issues and bugs ( in compiler, loader, memory?etc).
# Better fake Mpeg.
# Improved and fixed a lot of modules like sceUmd?etc, and...
This has to be one of the best releases we have done in a long time! With Super Mario Galaxy and Zelda Wind Waker both having functing sound. Also, Super Mario Galaxy having its Graphical issues fixed and is now completelly playable! Download and post some screen shots on the Super Mario Galaxy...
* Fixed idle skipping in the JITIL build.
* Fix handling of various pad modes Luigi’s Mansion finally has correct triggers
* Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini).
* More intuitive...
* Removed VU-Skip [helps simplify the frameskipper logic] — Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
* Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in...
* opengl video core: Fixed a bug that was causing some games to crash (albert odyssey, dragon ball, etc.)
* general: Hooks for renaming .desktop on installation.
* .yts file are now installed.
* Fixed parallel builds.
* SDL peripheral core now handles all...
* Notable changes since the last bi-weekly build: Tons of progress on the DSP LLE front
* Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
* Fix a bug which could keep memcards from being...
* Fixed bugs in Software Lights Emulation.
* Fixed bug in SQRT coprocessor.
* GBA Emulation Fixed bugs in DMAs channels emualtion.
* Added SWI 0×1F, 0×16, 0×12, 0×0F, 0×0E, 0×01.
For audio plugin you can use an old version because the latest, in the beta...
* Changelog: Finished the new emitter
* New speed hack mainly targeting 3D geometry (vu cycles stealing)
* New speed hack /idle loop fast forward)
* Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv)...
# sceSasCore: fixed problem due to multi-threaded access (now synchronized methods) sceAudio: play the audio output larger than the AudioLine buffer size in a background thread (analog to sceSasCore). This should improve the audio output for large sound data.
# Forgot file in r1018
# Fixed a...
# Fixed bug in LDR opcode (ARM mode).
# Fixed bug in SaveStates routines.
# Fixed bugs in VRAMCNT_F and G registers.
# Fixed bug in Texture Blending - (Decal Mode).
# Fixed bug in Memory Viewer.
# Fixed various bugs like memory leak.
# Fixed bug in Matrix Position Stack.
# Fixed...
A rapid update for this PSP emulator now, the changes on the googlecode page just have this listed, what effect this has I don’t really know:
#updating syscalls/nids
http://jpcsp.org/forum/viewtopic.php?f=21&t=1426
A small update now, in terms of news, for this Java based PSP emulator but if you like Tales of Eternia it’s very big news indeed, in fact it may fix other stuff as well and isn’t any progress good?
#improved sound emulation in Tales of Eternia.
http://jpcsp.org/forum/viewtopic.php?f=21&t=1426
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