yocho182
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# sceSasCore: fixed problem due to multi-threaded access (now synchronized methods) sceAudio: play the audio output larger than the AudioLine buffer size in a background thread (analog to sceSasCore). This should improve the audio output for large sound data.
# Forgot file in r1018
# Fixed a Java exception in Disassembler
# Compiler: force a step() on all emulator components (ge, display, controller) at least every 1/60 second. Only enabled for homebrew.
# Implemented sceIoIoctl
http://jpcsp.org/forum/viewtopic.php?f=21&t=1426
# Forgot file in r1018
# Fixed a Java exception in Disassembler
# Compiler: force a step() on all emulator components (ge, display, controller) at least every 1/60 second. Only enabled for homebrew.
# Implemented sceIoIoctl
http://jpcsp.org/forum/viewtopic.php?f=21&t=1426