ZSNES October 31 WIP Released!


Staff member
A new wip version for ZSNES is now available. Here are the changes:
  • ALL: Some DSP-3 stuff before I go mad. [Nach]
  • ALL: More x86-64 fixes. [Nach]
  • WIN: Fixed bug in highres mode with HQ4x. [MaxSt]
  • SDL: Major update to the autoconf script: cleanup and a nifty cpu detection code by Nach to optimize architecture properly with most cpus.
  • SRC: Added ifndef to preproccessor. Really cleaned up the source. Added framework for upcoming features. Outputted file is now optimized a bit. (parsegen) [Nach]
You can get it from here.


Capo di Tutti Capi
Seems you are two releases behind ;)

News: ZSNES November 9 WIP is now available!

Whats New:

* ALL: Fixed BG latches for modes 2 and 4 to be 13 bit (fixes Star Fox). [pagefault]

News: ZSNES November 5 WIP is now available!

Whats New:

* ALL: Updated BG scroll register behaviour using anomie's formula. Got it done thanks to pagefault, too. [grinvader]
* ALL: Fixed small screen extra line issues (fixes Super Metroid annoying line issue). [pagefault]
* ALL: Fixes for DMA, so we can have the recent improvements without breaking tons of other game. (SSF2, SFA2, FFMQ, TOP, CT, YI, Probably others). [pagefault]
* SDL: SCons now using parsegen the right way [Snarius]
* TOL: Architecture detection tool which may be used for various purposes. [Nach]
* SRC: Updated tools compile info and 'make tools' for new tool. [grinvader]
* SRC: Typo fix in todo list. [grinvader]
* SRC: Cleanup (whitespace & useless EXTSYM). [grinvader]