The ones you just gave are wrong. FPS are different in America and Europe, which we know as NTSC and PAL systems. These systems also affects screen resolution in case of PS1 games. As far as I know these are the FPS for most games:
NES: 60 FPS (very few games run at 30 FPS).
SNES: Same as above.
N64: Many... 15-24 FPS for graphically heavy games (The Legend of Zelda), 30 FPS for some games (Banjo-Kazooie) and 60 FPS (F-Zero X, Super Smash Bros, etc).
GameCube: 30 FPS (60 FPS for some games like Mario Party).
PS1: Few games run at 60 FPS and are used mainly on 2D games (Castlevania: Symphony of the Night). Usually, 15-24 FPS are used.
PS2: 30-60 FPS.
PS3: 120 FPS (taking advantage of the LCD refresh rate, but I'm not quite sure about it).
I'm not sure about Xbox 360 and Wii, but all I can say is that a normal TV has a refresh rate of 60 Hz which counts as a very situable rate for 60 FPS. In average, the consoles run games at 30 FPS and 60 FPS.
Notice that all these values are for NTSC systems only. For PAL systems, take off 10 FPS. For example: For 60 FPS games in NTSC, for PAL games it's 50 FPS, and so on. Of course that this rule has no effect all the time.