Saturnin 0.40 Released!

Lefteris_D

Administrator
Staff member
Christmas day seems to have been a Sega Saturn day with a second emulator being updated as well. Here is what is new in version 0.40 of Saturnin:
  • General : added command line to automatically load multiple binaries
  • General : added the RAM cart (fixed to 4MB for now)
  • GUI : little tweaks for some specific languages
  • Debug : possibility to display cached textures in the VDP1 debug options
  • Debug : possibility to see the general planes configuration in the VDP2 debug options
  • ST-V : added Batman Forever
  • CD-Block : periodic response is now dependant of the SMPC clock
  • CD-Block : various tweaking
  • CD-Block : added the drive letter to the drive list
  • CD-Block : fixed the bug that made the emu loops when selecting a cd drive after any path
  • CD-Block : added GetSectorInfo command
  • SCSP : corrected a bug in Stef's code (huge thanks to CyberWarriorX)
  • SCSP : replaced Turbo68K by Musashi
  • SCSP : sound is output through a DirectSound interface to the soundcard (multiple soundcard support)
  • VDPX : added basic priorities
  • VDPX : auto switch to upper resolution in case of strange display
  • VDPX : full C++ handling of VDP parts rendering
  • VDPX : sprites and backgrounds are filled into a list before rendering to ease priority display
  • VDPX : blending bug fixed
  • VDP1 : sprites with a width or heigth less than 2 pixel aren't displayed
  • VDP1 : increased the top number of commands display (fixes the missing sprites in various games)
  • VDP1 : automatic reload of textures when needed (F9 should be less needed)
  • VDP1 : texture cache autocleaning
  • VDP1 : corrected the bug that rendered some sprites in black with only the outline correct
  • VDP2 : added reduction / expansion functions
  • VDP2 : added 2048 colors bitmap mode
  • VDP2 : bitmaps are now displayed as sprites
  • VDP2 : added bitmap caching
You can get it from here.
 
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