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Emulator Release: New Version Of The Genesis Emulator Gens

yocho182

New member
# Optional compensation for game drawing latency. (nitsuja)
# Added configurable default RAM Watch directory to options. (Upthorn)
# Optional automatic loading of previous RAM watch file. (adelikat)
# RAM watch now prompts to save changes when you close gens. (adelikat)
# Fixed bug where framecounter resets and movie closes if you cancel opening a ROM. (nitsuja)
# Fix for menu squashing game window if fonts are too wide. (nitsuja)
# RAM watch now has recent files list. (adelikat)
# Fixed bug where “next render mode” wouldn’t select past EPX. (nitsuja)
# Actually fixed bug where certain hotkeys would be read when window was out of focus. (Upthorn)
# Fixed crash to desktop on AVI splitting. (Upthorn)
# Option for frame advance to skip lag frames. (adelikat)
# Frame search (same feature as VBA) (nitsuja)
# Screenshots optionally no longer use the wrong resolution in 256×224 display mode. (nitsuja)
# Screenshots no longer affected by render mode. (nitsuja)
# Error messages when GMV can not be loaded. (nitsuja)
# Fixed file handle leak in mp3 code. (nitsuja)
# Autopause works correctly again. (Upthorn)
# Fixed bug where saving a state, closing gens, reopening it, and reloading the state would sometimes corrupt the z80 state. (Upthorn)
# GMV files again truncate properly to last recorded frame. (nitsuja)
# RAM Watch window optionally remembers position. (adelikat)
# Fixed bug where movie splicing produced 2 frames of garbage at the splice boundary. (nitsuja)
# RAM Search window now shows which rows will be eliminated by the current search condition. (nitsuja)
# RAM Search now has a modulo comparison operator. (nitsuja)
# Now possible to select and eliminate a range of rows in RAM Search. (nitsuja)
# Added undo/redo buttons to RAM search. (nitsuja)
# Various RAM search bug fixes (nitsuja)
# Movie length now displayed with framecount. (nitsuja)
# Various RAM watch file bug fixes (nitsuja)
# Fixed sound buffer looping when a frame takes longer than expected to render. (nitsuja)
# Lua scripting support (nitsuja)
# Added -play commandline option to begin a movie playing automatically. (adelikat)
# Added -cfg commandline option to automatically load a non-default config. (adelikat)
# Added -loadstate commandline option to automatically load a specified savestate. (adelikat)
# Added -pause commandline option to open the emulator with emulation paused. (adelikat)
# Project now explicitly includes all required files, so no user setup is necessary to compile the svn source. (adelikat/nitsuja/upthorn)
# Added configurable default directory for Lua scripts. (nitsuja)
# RAM Search and RAM Watch no longer require a frame to advance between being opened and displaying correct values. (nitsuja)
# AVI split filesize now configurable. (nitsuja)
# AVIs no longer use the wrong vertical resolution for NTSC games. (nitsuja)
# AVIs optionally no longer use the wrong horizontal resolution in 256×224 display mode. (nitsuja)
# Screenshots now saved as PNG files. (nitsuja)
# Roms and movies can now be opened from inside zip, rar, and 7z files.
# Automatic movie backups once again back up _before_ file truncation. (upthorn)
# “Swap Scroll layer” option now swaps priority of the correct scroll plane. (upthorn)
# Workaround for BRAM size option causing Sega CD desyncs. (nitsuja)
# Drag and drop support for lua scripts, RAM watches, roms, gyms, savestates, cfgs, and zip/rar/7z archives containing them. (nitsuja)
# Added -lua commandline option to automatically load a specified lua script. (nitsuja)
# Added option to temporarily disable SRAM emulation. (nitsuja)
# Included manual/reference for Lua scripting. (nitsuja)
# Autofire and autohold modifiers again behave the same for enabling and disabling holds (nitsuja)
# Hotkey configuration now recognizes three versions of modifier keys (ctrl, alt, shift, win), L, R, and generic. (nitsuja)
# About window displays correct version information (nitsuja/upthorn)



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