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Emulator Release: melonDS 0.9


Revision 94d12c6

• merge in experimental DSi support
• 2D: delay palette lookup for sprites
• 2D: some attempts at fixing mosaic
• CP15: only update PU regions when actually needed
• 2D: fix sprite Y-flip
• 3D/GL: fix transparency bugs
• add warning against hacked firmwares
• fix libpcap bug (i404788)
• better file handling code (Nadia)
• GBA slot and solar sensor support (rzumer)
• add support for AR cheat codes
• fix handling of ROMs with encrypted secure area
• 3D: change clipping to be closer to hardware
• 3D: implement DISP_1DOT_DEPTH
• 3D: more accurate viewport transform
• build fixes (Nadia)
• add JIT recompiler (RSDuck)
• new Qt UI
• SPU: only start channels when they can actually run
• 2D: allow writes to DISPCNT/masterbright/capture/dispFIFO regardless of POWCNT
• SPU: don't process channels with len<4
• 3D/GL: cleaner polygon generation code
• 3D/GL: add attempt at reducing warping on quads/etc
• 3D: add missing variables to savestates
• wifi: avoid potential out-of-bounds writes with invalid RX buffer setups
• 3D/GL: fix issues with framebuffer handling
• make MAC randomization optional
• make software renderer the default
• add basic DLDI



2003? know her?
overall looks good, though i do prefer to use Twilightmenu on my 3ds since the controls feel more natural, i might use the xbox controller i have for the buttons n whatnot if thats even supported.