cibomatto2002
Windows 10
MSX 1 emulator has been updated recently. Changes:
- input: fixed keyboard matrix ghosting on more than 2 rows;
- input: fixed DirectInput lag;
- fixed possible memory leak with on-screen messages;
- moved enable/disable on-screen messages to the GUI menu (previously, it was just in the .ini file);
- mappers: added Korean bootleg multicarts: 80-in-1, 90-in-1, and 126-in-1;
- mappers: bought and reverse engineered Cross Blaim and Harry Fox mappers, their emulation should be almost completely accurate now;
- mappers: added Konami Sound Cartridge, SCC-I with 128KB RAM;
- mappers: fixed stupid crash when loading savestates with SRAM mappers;
- mappers: added preliminary support for Zemina ZMB hardware;
- PSG: added emulation of pin 6/7 mask quirk;
- input: added Konami HyperShot controller emulation;
- input: added Torikeshi/Jikkou keys, available on some Panasonic MSXes;
- input: added support for Sony's hardware pause key;
- mappers: fixed SCC power-on state, the music in Nerlaska's Monster Hunter was broken;
- gfx: fixed a few NTSC renderer bugs and made S-Video the default video signal, if it's too slow for you, change it to RGB;
- added a powerful tile viewer, with support for loading/saving tables or SCx files, and a built-in editor similar to Wolf's Polka;
- added a sprite viewer, with similar features to the tile viewer, like changing the Indian's expression to http://hap.samor.nl/meisei_archive/magdance.gif;
- added custom savestate/movie slot, allowing any filename instead of the numbered defaults;
- added support for saving screenshots;
- PSG: added support for AY8910 (only configurable in the .ini file for now);
- added a PSG logger, allowing you to to log raw, MIDI, or YM files. YM files can be played back, on eg. Ay_Emul ( http://bulba.untergrund.net/emulator_e.htm ).
- PSG: added output viewer, with currently played notes on a piano bar;
- PSG: added support for substituting simple waveforms with the default squarewaves, including many presets by Wolf, and a wave editor;
- gfx: made the palette editor easier to use, and included a few more presets
- included yet another game by Infinite, Montana John and the Templar's Treasure
http://hap.samor.nl/
- input: fixed keyboard matrix ghosting on more than 2 rows;
- input: fixed DirectInput lag;
- fixed possible memory leak with on-screen messages;
- moved enable/disable on-screen messages to the GUI menu (previously, it was just in the .ini file);
- mappers: added Korean bootleg multicarts: 80-in-1, 90-in-1, and 126-in-1;
- mappers: bought and reverse engineered Cross Blaim and Harry Fox mappers, their emulation should be almost completely accurate now;
- mappers: added Konami Sound Cartridge, SCC-I with 128KB RAM;
- mappers: fixed stupid crash when loading savestates with SRAM mappers;
- mappers: added preliminary support for Zemina ZMB hardware;
- PSG: added emulation of pin 6/7 mask quirk;
- input: added Konami HyperShot controller emulation;
- input: added Torikeshi/Jikkou keys, available on some Panasonic MSXes;
- input: added support for Sony's hardware pause key;
- mappers: fixed SCC power-on state, the music in Nerlaska's Monster Hunter was broken;
- gfx: fixed a few NTSC renderer bugs and made S-Video the default video signal, if it's too slow for you, change it to RGB;
- added a powerful tile viewer, with support for loading/saving tables or SCx files, and a built-in editor similar to Wolf's Polka;
- added a sprite viewer, with similar features to the tile viewer, like changing the Indian's expression to http://hap.samor.nl/meisei_archive/magdance.gif;
- added custom savestate/movie slot, allowing any filename instead of the numbered defaults;
- added support for saving screenshots;
- PSG: added support for AY8910 (only configurable in the .ini file for now);
- added a PSG logger, allowing you to to log raw, MIDI, or YM files. YM files can be played back, on eg. Ay_Emul ( http://bulba.untergrund.net/emulator_e.htm ).
- PSG: added output viewer, with currently played notes on a piano bar;
- PSG: added support for substituting simple waveforms with the default squarewaves, including many presets by Wolf, and a wave editor;
- gfx: made the palette editor easier to use, and included a few more presets
- included yet another game by Infinite, Montana John and the Templar's Treasure
http://hap.samor.nl/