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Cemu 2.0 & 2.0-48 (Experimental) And other releases & changelog


Well-known member
  • Going forward, we simplified the versioning a bit by using shorter version numbers for stable releases (2.1, 2.2, 2.3..). This version (2.0) is an exception in the sense that it follows the pattern of a stable release but is very much experimental.

  • Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI)

  • Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen

  • Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II

  • Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes

  • Fixed a crash that could happen when the path to Cemu.exe contained unicode characters

  • Fixed a crash that could happen when loading .elf homebrew

  • The account list in the title manager save exporter is no longer empty

  • Latency for wiimotes should be a bit better now

  • Added symbol/function list to debugger + other small debugger/assembler improvements

  • Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)

  • Many more under-the-hood changes and fixes

  • Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there



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