pix07
Well-known member
- Going forward, we simplified the versioning a bit by using shorter version numbers for stable releases (2.1, 2.2, 2.3..). This version (2.0) is an exception in the sense that it follows the pattern of a stable release but is very much experimental.
- Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI)
- Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen
- Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II
- Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes
- Fixed a crash that could happen when the path to Cemu.exe contained unicode characters
- Fixed a crash that could happen when loading .elf homebrew
- The account list in the title manager save exporter is no longer empty
- Latency for wiimotes should be a bit better now
- Added symbol/function list to debugger + other small debugger/assembler improvements
- Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)
- Many more under-the-hood changes and fixes
- Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there
https://github.com/cemu-project/Cemu/releases
https://cemu.info/
https://cemu.info/changelog.html
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