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Thread: Hello, I'm the current dev of Project64k (Unofficial Pj64 netplay supported version)

  1. #1

    Talking Hello, I'm the current dev of Project64k (Unofficial Pj64 netplay supported version)

    I joined these forums because I saw them around for a while, never actually got on the forums and it seems pretty nice and clean around here. Also for the people who may not know, I'm the current developer of Project64k along with many contributions from Gaudy and henry such as their optimized Rom data base, and huge cheat file.

    I started working with Project64k in late 09, I made a lot of adjustments such as fixing the default plugins issue which was never needed to be implemented due to Emulinker (Server host file) being fixed so that it can run Project64k specifically better.

    From the original file to now there has been a huge change of 2 years of work. Dealing with Assembly editing, Hex editing, Resource editing and compressors and much more. Some of the most noticeable changes are the changeable plugins, max 2000 cheats compared to 300, implemented manifest, and tools to auto set directories and plugins for your project64k automatically so even the newbiest of newbies could use it.

    You can visit my the development change logs here

  2. #2
    Big fan of Mupen64 Mupen64 Man's Avatar
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    Default Re: Hello, I'm the current dev of Project64k (Unofficial Pj64 netplay supported versi

    Well, Welcome to Emu-Zone.

  3. #3
    Junior Member
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    Default Re: Hello, I'm the current dev of Project64k (Unofficial Pj64 netplay supported versi

    AWESOME!!! A Developer of Emulation.
    Do you flash or EMULATE?
    I could help with DS, PS2, etc Emulators and a Link for updating Flashcards.
    Some Good Advice: Happy is the person who gets knowledge and understands what they know. Proverbs 3:13
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  4. #4
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    Default Re: Hello, I'm the current dev of Project64k (Unofficial Pj64 netplay supported versi

    Welcome! Good to know nintendo 64 emulation hasnt stopped in progress!

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