Desert Drifter
Out From Under A Rock..
--Reader’s Note: These are settings that may work on lower-end PCs without lagging problems, though settings I said not to use, since they may lag performance, might not be a problem on higher-end PCs. Project64 v1.6 is very similar to v1.7 then what I marked that is not. The purpose of this is to help newbies to this emulator and to improve the quality of game play on lower-end PCs, though bumped into a few unfixed errors here and there…
-Running:
*PJ64 v1.7.0.49 (Beta)
(The only problem with v1.7, they took out the "Self-Mod Code Methods" dropdown selections from v1.6, making the CPU run a lot slower on lower-end PCs. Checking "Check Memory Advance" runs it at super speed in v1.6, though you might need "Limit FPS" checked... Though the new version fixes all known graphic errors in most games, though a glitch here and there, but harder to run perfect, speed wise, getting lots of lagging. They took a small step back on the CPU, but did fix a lot of known graphic errors. Don’t forget their new fancy icon.)
-On PC:
*PIII 866 w/384Ram w/Win2000 Pro
(No service packs installed)
-W/Video:
*Nvidia GeForce4 MX440-SE DDR AGP 4x 64MB
(Used a Nvidia GeForce2 MX/MX 400 AGP 4x 32MB - Worked pretty well, just a tad bit slower then the Geforce4. New card shows better texture displays (sun and glare effects) though shows a blacked out graphic hear and there (Majora's Mask/a couple of others) though whiteout graphic textures here and there no longer show (Pilotwings/a couple of others).
-Using Directx:
*8.1
-Using Plugins:
*Jabo's Direct3D 8.1.7.0.53 – (PJ64 v1.7 only)
(The one that fixes the known graphic errors in the past while 6.1.5.2 may be a little glitchier.)
*Azimer's HLE Audio v0.56 WIP 2
(Still the best)
*N-Rage’s Direct-Input8 V2.1.82
(Still the best)
*RSP Plugin 1.7.0.2 – (PJ64 v1.7 only)
(RSP emulation Plugin 1.6 runs a tad slower actually, while the one above runs at better quality.)
Updated: 10/13/2007
-Running:
*PJ64 v1.7.0.49 (Beta)
(The only problem with v1.7, they took out the "Self-Mod Code Methods" dropdown selections from v1.6, making the CPU run a lot slower on lower-end PCs. Checking "Check Memory Advance" runs it at super speed in v1.6, though you might need "Limit FPS" checked... Though the new version fixes all known graphic errors in most games, though a glitch here and there, but harder to run perfect, speed wise, getting lots of lagging. They took a small step back on the CPU, but did fix a lot of known graphic errors. Don’t forget their new fancy icon.)
-On PC:
*PIII 866 w/384Ram w/Win2000 Pro
(No service packs installed)
-W/Video:
*Nvidia GeForce4 MX440-SE DDR AGP 4x 64MB
(Used a Nvidia GeForce2 MX/MX 400 AGP 4x 32MB - Worked pretty well, just a tad bit slower then the Geforce4. New card shows better texture displays (sun and glare effects) though shows a blacked out graphic hear and there (Majora's Mask/a couple of others) though whiteout graphic textures here and there no longer show (Pilotwings/a couple of others).
-Using Directx:
*8.1
-Using Plugins:
*Jabo's Direct3D 8.1.7.0.53 – (PJ64 v1.7 only)
(The one that fixes the known graphic errors in the past while 6.1.5.2 may be a little glitchier.)
*Azimer's HLE Audio v0.56 WIP 2
(Still the best)
*N-Rage’s Direct-Input8 V2.1.82
(Still the best)
*RSP Plugin 1.7.0.2 – (PJ64 v1.7 only)
(RSP emulation Plugin 1.6 runs a tad slower actually, while the one above runs at better quality.)
Updated: 10/13/2007
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