I can get it to run with epsxe (not psxeven) using pete's direct3d 1.68 in full screen using 32bit color depth with texture quality set to R8 G8 B8 A8, no Texture Filtering set to none, Smart texture garbage collection, Hi-Res textures, Off-Screen drawing 4, Advanced blending 2, Framebuffer textures 2, Framebuffer access 0, Scanlines (personal preference it works with or without), Color dithering, no Special game fixes, and Auto-detect FPS/Frame skipping limit (which works ok but actual gameplay seems slow). This is the best I've gotten it to run so far, but I will try different FPS configs. to see if I can improve gameplay speed.