Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop.
The Wine development release 4.0-rc1 is now available.
This is the first release candidate for the upcoming Wine 4.0. It
marks the beginning of the code freeze period. There have been many
last minute changes, so please give this release a good testing to
help us make 4.0 as good as possible.
What's new in this release (see below for details):
- Preloader implemented on mac OS.
- Mouse cursor support on Android.
- Updates to the timezone database.
- Vulkan support updated to the latest spec.
- Stream I/O support in WebServices.
- Better palette support in WindowsCodecs.
- Synchronization objects support for kernel drivers.
- Various bug fixes.