Updated translation from Crowdin (thx to Алексей Тимонин, MS-PC, tch_oscomp, Ömercan Kömür, Matheus).
Redesigned settings GUI.
Added an option to flip the screen horizontally (even when rotated).
Added an option to make the input (keyboard and controller) "follow" the orientation of the screen.
Try to replay your favorite games in this mode, you will find it fun. (Thx to eugene-s-nesdev for the idea).
Added "AxelayNES" Demo to the database.
Added spanish traslation of Ganbare Goemon Gaiden 2 to the database.
Added an option to reverse bits of DPCM (also in the NSF player).
To understand what "reverse" is for, take a look at this post http://forums.nesdev.com/viewtopic.php?f=2&t=20308.
Added the preview of the last screen image of the saved states.
Now it is always possible view the screen of the saved states when you move the mouse between the various
Slots in the "State" menu (slots with the available preview will be marked with a "*"). It's also available in the
combobox of the toolbar widget.The preview will be displayed as a tooltip.
Added, thanks to the FFMPEG libraries, the ability to create video and audio files of the game session.
The supported video formats are:
MPEG 1 Video
MPEG 2 Video
MPEG 4 Video
MPEG H264 Video
High Efficiency Video Codec
Windows Media Video
AVI FF Video
The supported audio formats are:
The parameters relating to the recording are available in the configuration GUI.
It's possible to start a recording through the keyboard shortcuts (CTRL+A for audio and CTRL+V for video)
also from the widget located at the bottom right of the statusbar. Clicking on it with the left mouse button will
start the last type of registration, with the right button a context menu where you can select what to start.
Once the recording has started, you can stop it either with the same shortcuts with which it was started or by
clicking on the statusbar widget.
The emulator will always remember the last used settings.
Added "Raw" palette. To understand what this palette is, I use the explanation found on
Emulation General Wiki https://emulation.gametechwiki.com/index.php/Famicom_Color_Palette :
"option to output the raw chroma, level, and emphasis from the PPU through the RGB color channels.
This by itself produces an image with completely bizarre colors, but this can be decoded by shaders
to generate actual colors, the main examples being GTU-Famicom and nes-color-decoder".
So it's usable with all shaders that support it:
cgwg-famicom-geom.glsl, gtu-famicom.glsl or ntsc-nes.glsl that you find in the
libretro glsl-shaders repository https://github.com/libretro/glsl-shaders.
P.s. this works with OpenGL version.
Fixed compatibility with GLSL shaders (like MMJ_Cel_Shader.glslp or all crt-royale.glslp series).
You can find this shader at glsl-shaders https://github.com/libretro/glsl-shaders and
Fixed VRC7 sound pitch.
Fixed saving of window position in a multi-monitor setup (thx to baraclese for the patch).
Fixed the restoration of the hidden state of the toolbar widgets.
NSF/NSFe player. Added a new effect and revised the "bars" effect. It's now possible to move between the
various effects using the up and down of the pad or by clicking on the right or left side of the effect viewer.
Changed the help text explaining the pad commands.
Redesigned the command line help display.
On a computer where the amulator had never been started, at the first run it was started in the top left but
hiding the window frame preventing it from moving or closing. Fixed.
Now the settings window is resizable.
Fixed several bugs in the Cheat Editor and in the Input Settings.
Fixed a possible crash that occurs when entering a new cheat.
Fixed several table display errors.
Active cheats are now easily identifiable thanks to a different color.
Fixed a bug that did not activate the selected cheat correctly.
Cheat description tooltip.
Minor cosmetic changes.
Fixed many many many other bugs.