cibomatto2002
Windows 10
PCSX2 SVN r3692 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r3692
General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:
* Removed the hacky g_pVU1 pointer, which required VU1 cpu registers to be part of VU0. Replaced it with a standard VU1 variable (mimics all other CPU registers, which are standard static vars). We were using translation functions/tables for all VU0 memory operations anyway, so this was a no-brainer.
* Removed code from microVU that was only there to help deal with the fact that g_pVU1 was annoying.
* Turned eeMem->HW into a static global array eeHw [64k].
http://code.google.com/p/pcsx2/
PCSX2 SVN Changelog:
r3692
General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:
* Removed the hacky g_pVU1 pointer, which required VU1 cpu registers to be part of VU0. Replaced it with a standard VU1 variable (mimics all other CPU registers, which are standard static vars). We were using translation functions/tables for all VU0 memory operations anyway, so this was a no-brainer.
* Removed code from microVU that was only there to help deal with the fact that g_pVU1 was annoying.
* Turned eeMem->HW into a static global array eeHw [64k].
http://code.google.com/p/pcsx2/