malloc4096
New member
On some games that don't run well due to my computer limitations, I use settings such as . . .
ddraw 1
switchres 1
resolution 640x480x16
triplebuffer 0
frameskip 6
hwstretch 0
scanlines 1
rdtsc 1
and it makes the game totally playable, MAMEs README states frameskip operates at (1-12frames/sec) X out of every 12frames per sec. So setting it to 6 turnes the game from 60fps to 30fps. Altho now at 30fps it plays consistent and normal speed so no more studdering.
However, I notice the above method only seem to work for me so far on FPS games that use the LightGun, just for example the Alien3 game.
Other types of games like 2d fighters or sidescrollers or even racers, don't seem to have the desired affect mentioned above. Instead of being 30fps and smooth, just for example - if it were running 40x or 50x fps, with the previously above mentioned settings, it would still appear to run at the same speed and studder. But WORSE, instead of ~40x fps it would then studder at ~20x fps. And thats with VSYNC, SYNCREFRESH, etc all disabled. So I'm a bit confused on MAME's behavior here.
If anyone knows how to fix this? Is there a magic setting I'm overlooking? or perhaps is this just a big MAME limitation due to halfass emulation performance dedication.
If there are known good emulators for some of these arcade games I would be using them indevidually instead of MAME, I mentioned in a different thread MAME seems to perform consistantly worse than other emu's. For some of the games tho I don't see much options except finding them in different platforms, such as PS1 or Dreamcast ports just for example.
On that note If anyone know of a good emu for fighting games such as Primal Rage and Mortal Kombat, lol pritty much the ones that cant be run on winkawaks. And Racing games.
ddraw 1
switchres 1
resolution 640x480x16
triplebuffer 0
frameskip 6
hwstretch 0
scanlines 1
rdtsc 1
and it makes the game totally playable, MAMEs README states frameskip operates at (1-12frames/sec) X out of every 12frames per sec. So setting it to 6 turnes the game from 60fps to 30fps. Altho now at 30fps it plays consistent and normal speed so no more studdering.
However, I notice the above method only seem to work for me so far on FPS games that use the LightGun, just for example the Alien3 game.
Other types of games like 2d fighters or sidescrollers or even racers, don't seem to have the desired affect mentioned above. Instead of being 30fps and smooth, just for example - if it were running 40x or 50x fps, with the previously above mentioned settings, it would still appear to run at the same speed and studder. But WORSE, instead of ~40x fps it would then studder at ~20x fps. And thats with VSYNC, SYNCREFRESH, etc all disabled. So I'm a bit confused on MAME's behavior here.
If anyone knows how to fix this? Is there a magic setting I'm overlooking? or perhaps is this just a big MAME limitation due to halfass emulation performance dedication.
If there are known good emulators for some of these arcade games I would be using them indevidually instead of MAME, I mentioned in a different thread MAME seems to perform consistantly worse than other emu's. For some of the games tho I don't see much options except finding them in different platforms, such as PS1 or Dreamcast ports just for example.
On that note If anyone know of a good emu for fighting games such as Primal Rage and Mortal Kombat, lol pritty much the ones that cant be run on winkawaks. And Racing games.