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Emulator Release: MAME 0.233


0.233 2021-07-01

MAME Testers Bugs Fixed
- 00125: [Graphics] (hornet.cpp) gradius4: Screen visible area is incorrect in 15 kHz mode. (Ville Linde)
- 03067: [Graphics] (gameplan.cpp) leprechn, leprechp, potogold: Cutscene animation causes graphics corruption. (O. Galibert)
- 05385: [Gameplay] (seta.cpp) downtown: After entering a high score, the high scores are reset to zero. (Angelo Salese)
- 06604: [Graphics] (hornet.cpp) gradius4: Flip Screen (V) DIP switch doesn’t completely flip the text layer. (Ville Linde)
- 06605: [Gameplay] (hornet.cpp) gradius4: Test mode ROM check causes emulator to crash when using Direct3D video. (Ville Linde)
- 07000: [Gameplay] (taitosj.cpp) tinstar: Collision detection is broken. (O. Galibert)
- 07256: [Graphics] (hornet.cpp) nbapbp: 2D graphics are positioned/sized incorrectly. (Ville Linde)
- 07305: [Sound] (dragon.cpp) dragon32, dragon64, dragon64h, dragon200, dragon200e: DAC sound is not working. (AJR)
- 07475: [DIP/Input] (coco3.cpp) coco3: Joystick buttons are not working correctly for some ML games. (Tim Lindner)
- 07893: [Crash/Freeze] (atetris.cpp) atetrisb2, atetrisb3: Game does not progress past black screen. (AJR)
- 07912: [Graphics] (vis.cpp) vis: Screen image is cropped, and animation glitches occur. (Carl)
- 07914: [Sound] (vis.cpp) vis: Some sound effects play as noise. (Carl)
- 07968: [Core] (hornet.cpp) All machines in hornet.cpp: Sound test fails if POST is enabled. (Ville Linde)
- 07986: [Media Support] (pce.cpp) dragnegg: [pce] dragnegg: Dragon Egg! is marked as not supported, but works. (thankyoumame)
- 07989: [Interface] (ksys573.cpp) pcnfrku: Description for US version does not match title screen. (AriaOTP)
- 07992: [Graphics] (junofrst.cpp) junofrst: Screen colour does not change on key game events. (O. Galibert)
- 07993: [Documentation] (seta.cpp) drgnunit: Manufacturer should show developer Athena. (Angelo Salese)
- 07996: [Sound] (neogeo.cpp) nitd and bootleg, arcade and AES modes: ADPCM-A samples do not play to end. (Aaron Giles)
- 07997: [Sound] (namcos2.cpp) assault, assaultj: Tank engine sound stops almost immediately after game starts. (hap)
- 07998: [DIP/Input] (vegas.cpp) sf2049se: Non-existent button is mapped in IN1 port. (hap)
- 08003: [DIP/Input] (segas16a.cpp) quartet and clones: Fire and jump button order doesn’t match control panel. (Steven Coomber)
- 08006: [Sound] (neogeo.cpp) mslug: Background music has parts missing. (Aaron Giles)
- 08007: [DIP/Input] (mitchell.cpp) spangbl: Bootleg uses DIP switch settings rather than a service menu. (Ivan Vangelista)
- 08008: [Gameplay] (starwars.cpp) esb: SLAPSTIC causes emulated machine to reset. (O. Galibert)
- 08012: [Graphics] (channelf.cpp) channelf (and clones?): Fairchild Channel F runs at incorrect vertical resolution. (Nigel Barnes)
- 08015: [DIP/Input] (chanbara.cpp) chanbara: The left and right joystick inputs are reversed. (Steven Coomber)
- 08016: [DIP/Input] (playmark.cpp) bigtwinb: Joystick X and Y axes are swapped. (Tafoid)