Getting 2D elements to look good in 3D N64 games

Andykara2003

New member
Hi all, does anyone know of a way to make 2D elements look smooth and clean in 3D N64 games when emulated?

Examples are the on screen energy meter on Mario 64 or the c-button selection items and map on Ocarina of time.

My hunch is that because these were originally in low res, a completely new graphic would have to be created in the same style at a higher resolution and substituted somehow into the game. I'm wondering if anyone has already done this and if anyone can point me to a resource where I can learn about this.

Cheers
 

pix07

Well-known member
:) im think i can help you : pixelshaders+texture filtering+texture scaling and resize
im cant help you now im back to roots you need just know dx and opengl rendering both can do that with various scaling techniques etc...
i will need know where is source to n64 emulator and know both opengl and directx
only then i can write plugin or write new render
 
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