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Emulator Release: FB Alpha 0.2.96.86

cibomatto2002

Windows 10
Long time since a release - the interface has been tidied up quite a bit and a few new features added.

On the emulation side there is some fixes and some work on the CPS bootlegs and I'm now using iq_132's Neo-Geo clean-up code which he kindly updated to be current with MAME for this release.

Here's the what's new;

* Burner (interface) changes
o Added a game information dialog to burner
o Tidied up the game selection dialog and seperated Kaneko 16 and Psikyo
o Added a context menu to the game selection dialog
o Added a most recently played games menu item
o Changed the roms dir config dialog to support upto 8 paths
o Fixed an issue with the roms dir config dialog that didn't let the user clear an entry
o Added the roms dir config dialog to the Misc menu
o Added a dialog to configure support files (previews, titles, flyers, marquees, controls, cabinets, pcbs, cheats and history) and added it to the Misc menu
o Added an option to the Misc menu to stop FBA playing with the Num Lock status (don't use this if you use a Hotrod or X-Arcade stick)
o Added an option to the Video menu to auto-switch to full screen after loading a game from the selection dialog
o Added iq_132s improvements to the cheat system
+ Adds support for Nebula/Kawaks cheat dats
+ Adds limited (although most cheats work) support for the old format MAME cheat.dat file
+ Adds cheat support to drivers using the ZET interface, or NEC, SH-2 and M6502 CPUs
o Added a basic cheat search engine
o Added a jukebox player - this is very preliminary and only supports WWF Wrestlefest for now (it has many problems for now)
o Added a menu item to write decrypted C Neo-Geo roms to disk
o Various little GUI fixes/improvements
* Burn (emulation) changes
o Merged in Oopsware's changes to the ZET interface improving support for MAME's Z80 emulator - some things are still broken though so DOZE is still the default
o Added a function to the CPU interfaces to return the active CPU
o Fixed a screen clearing issue in the CPS-1 and CPS-2 drivers when not using a 16-bit colour depth
o Added various bootlegs to the CPS-1 driver in various states of working and attempted to differentiate between the good, the bad and the ugly (dumps)
o Added offset support to the CPS-1 scroll layers
o Added a flag to define whether or not CPS-1 sprite rendering should happen in reverse
o Fixed an issue with rom loading in the sf2yyc driver
o Got the sf2m3 set working and the sf2m1 set almost working
o Added "Phoenix Edition" sets to the CPS-2 driver
o Changed to iq_132s current Neo-Geo driver (thanks to iq_132 for updating it)
o Enabled the decrpyted C Neo-Geo clones and bootlegs from Kawaks
o Added two clones of Night Striker to the Taito driver
o Changed some dip switches in the Double Dragon 3 driver
o Added Wonder League '96 to the Tumble Pop bootleg driver
o Updated dip switches in Wonder League Star and Jumping Pop
o Added the 16-bit only flag to the megadrive games - fixes rendering issues in the basic blitters
o Added iq_132s Vulgus driver
o Matched all sets to MAME 0.126


http://www.barryharris.me.uk/
 
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