Hey fellas.
First off, thanks for setting up a great page and forum. Always nice to have people around with the same interest in those fun old games
Anyway, my problem is, that when playing games in multiplayer with Project 64, desyncing happens fairly frequently. You are sitting there playing a game of Mario Kart with your friend on LAN, and all of a sudden, he claims he's won, when on your screen he's just driving into a wall
I've set up a LAN server, with no WAN access, to which we connect. 0ms ping, no problems at all.. And we still desync. We are both using Project 64 K for netplay. We've tried syncronizing our clients completely, with plugins, settings etc... still happens. Happens with Mario Kart and Mario Party so far.
Any reason this happens ? And is there a fix ? Or is it just biting the bullet ?
Thanks in advance.
Dalif
First off, thanks for setting up a great page and forum. Always nice to have people around with the same interest in those fun old games
Anyway, my problem is, that when playing games in multiplayer with Project 64, desyncing happens fairly frequently. You are sitting there playing a game of Mario Kart with your friend on LAN, and all of a sudden, he claims he's won, when on your screen he's just driving into a wall
I've set up a LAN server, with no WAN access, to which we connect. 0ms ping, no problems at all.. And we still desync. We are both using Project 64 K for netplay. We've tried syncronizing our clients completely, with plugins, settings etc... still happens. Happens with Mario Kart and Mario Party so far.
Any reason this happens ? And is there a fix ? Or is it just biting the bullet ?
Thanks in advance.
Dalif