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Mame 0.121u4 released!

spotanjo3

Active member
With this update we now have support for a number of new and rare Namco System 12 games (not all working), some nice new SCSP updates, improved Star Wars accuracy, and a mostly working Mortal Kombat 4.

0.121u4
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MAMETesters Bugs Fixed
----------------------------------
namcos22.c_0121u1red [Aaron Giles]


Source Changes
--------------------------
Added new option -update_in_pause which enables updating the screen bitmap while the game is paused. This is useful for debugging in some scenarios (and gets in the way in others). [Olivier Galibert]

Added new VIDEO_TYPE_NONE to indicate that there is no screen, and fixed internal UI displays to ignore resolution parameters if it is specified. [Dirk Best]

Added missing consts to the files in the emu, lib, and osd directories. [Atari Ace]

Updated drivers to use const structs and arrays where possible. [Atari Ace]

shisen improvements: [Sonikos]
- added dips location
- added dips condition
- remove fake dips coinage
- fix tow dips in matchit

Updated inputs in qrouka to support the 3rd and 4th stick. [Sonikos]

Fixed crash in mngwrite if the game does not have a palette. [Nathan Woods]

SCSP updates: [kingshriek]
- Added effect-in mixer
- Added DSP floating-point support
- Added bounds check to the DECAY1 EG output
- Fixed the saw PLFO waveform
- Fixed loop points so loops no longer go out of tune/include garbage samples

Fixed missing profiler call in video.c. [Christophe Jaillet]

Implemented status flag in Star Wars matrix processor, which affects gameplay speed. [Mathis Rosenhauer]

Changed M37710 CPU to use the CPU clock for its internal timer rather than a hard-coded value. Fixes tempo in Namco NA-1 games. [Phillip Bennett]

Fixed accidentally included change that allowed MAME to run in windowed mode if switchres was off. [Aaron Giles]

Midway Zeus improvements: [Aaron Giles]
* Cleaned up video code, removed unnecessary math
* Added bilinear filtering
* Removed perspective correction
* Added proper video timing configuration
* Added lightgun support to invasn
* Increased resolution on fixed point math to prevent overflows
* Fixed texture addresses to only count even rows
* Added missing U/V scale factors
* Added solid polygon rendering support
* Fixed screen clear trigger
* Implemented fade out effect
* Added Z offsets
* Added support for splitting model commands
* Hooked up FIFO empty IRQ to make invasn work nicely
* Correct PIC values for invasn
* Implemented per-quad texture offsets
* Hooked up writes to registers during model data processing



New games added or promoted from NOT_WORKING status
---------------------------------------------------------------------------
Mortal Kombat 4 [Aaron Giles]
Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition [R. Belmont, smf, Guru]
Super World Stadium '98 [R. Belmont, smf, Guru]



New clones added
--------------------------
Trivia Master (set 3) [Eric Marks]



New games marked as GAME_NOT_WORKING
----------------------------------------------------------------
Kaiun Quiz [R. Belmont, smf, Guru]
Super World Stadium 2000 [R. Belmont, smf, Guru]
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