Well, here is my specs copied straight from the clipboard in case it helps:
Plugin: Pete's DX6 D3D Driver 1.1.76
Author: Pete Bernert
GFX card: VIA/S3G UniChrome IGP
Resolution/Color:
- 800x600 Fullscreen - [16 Bit]
Textures:
- R8G8A8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 1
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000000]
Now, as far as sound is concerned, I am currently using the Eternal SPU Plugin Lite 1.41, but that's just the one it happens to be sitting on being as I have tried plenty... On the Config sound screen, I have the following checked: Enable Sound, Enable CDDA Sound, and Enable XA sound...
On the screen to configure the plugin, for Audio device I have DirectSound selected with a Buffer size of 64... The Audio out method is set to Thread, Async mode to Simple... Under Misc, the only thing checked is Wait for XA buffer is free...
If anyone can help me solve my fizzle sound problem it would be greatly appreciated!