PhilPotter
New member
Dear all,
I'm hoping people can clear this up for me. I am developing a PSX emulator as part of my final university module, using a combination of Java and OpenGL 4 - there is a reason for using Java, as part of the module is investigating JIT techniques in Java bytecode. Anyhow, I am currently implementing the GPU using the excellent NOPSX documentation - it mentions that for GP0 polygon commands, the "Polygons are displayed up to <excluding> their lower-right coordinates.". This is what I would like more info on:
(1) Does this apply only to four pointed polygons? (I guess so as a triangle doesn't really have a bottom-right).
(2) Does it apply to the last vertex in the command stream, regardless of coordinates? (so even if in terms of coordinates, it isn't 'bottom-right').
(3) Does it modify the other vertices so that (for example) a rectangle is still a rectangle, just -1 px in width and height?
I can't seem to find definite answers so would appreciate any help. Thanks
Regards,
Phil
I'm hoping people can clear this up for me. I am developing a PSX emulator as part of my final university module, using a combination of Java and OpenGL 4 - there is a reason for using Java, as part of the module is investigating JIT techniques in Java bytecode. Anyhow, I am currently implementing the GPU using the excellent NOPSX documentation - it mentions that for GP0 polygon commands, the "Polygons are displayed up to <excluding> their lower-right coordinates.". This is what I would like more info on:
(1) Does this apply only to four pointed polygons? (I guess so as a triangle doesn't really have a bottom-right).
(2) Does it apply to the last vertex in the command stream, regardless of coordinates? (so even if in terms of coordinates, it isn't 'bottom-right').
(3) Does it modify the other vertices so that (for example) a rectangle is still a rectangle, just -1 px in width and height?
I can't seem to find definite answers so would appreciate any help. Thanks
Regards,
Phil