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Thread: FF IX: Game on standby when casting certain spells

  1. #1
    The New Kid
    Join Date
    May 2007
    Posts
    12

    Default FF IX: Game on standby when casting certain spells

    I'm having a serious problem with final fantasy IX. Most of the problems i've read about is either they can't start the game or the game freezes during the movie of the cargoship leaving Dali (switch to 1.5.2.)

    This problem i'm having is some wierd sh*t though...
    If the enemy is casting thundaga (lvl3 thunder spell) or i'm casting some kind of water spell (water, blue magic: aqua breath) the game will standby.

    As we know, casting a spell is composed of 2 animations:
    1. First some kind of flashing animation around the caster.
    2. Then the actually magic hitting the target.

    Basically, my problem is that the game can't go from 1 -> 2.

    This is how it works:

    An enemy cast thundaga (lets say a dragon).
    The flashy animation around the dragon happens.
    Then the dragon just stand there. The game is neither crashing or freezing, all the active time bars is still moving and when they reach the end i can select an action.
    But the dragon just can't seem to finish casting the damn spell and he just stands there doing nothing. And since he hasn't cast his spell yet i can't do anything either.

    I've tried on both 1.6.0. and 1.5.2. with P.E.Op.S. Soft Driver 1.17, Pete's D3D Driver 1.76 and Pete's OpenGL2 Driver 2.8.
    I've also tried both scph7502 and scph1001
    I don't think i've tried every different settings though, so if anyone have any idea what settings i should have to make this work, please tell.

    I have a Pentium 4: 3.4Ghz
    NVidia GeForce 6600
    1gig ram

    I doubt this has anything to do with my system requirements though...

    This is really frustrating because i can just avoid casting any water spell myself, but I can't control what my enemy casts, and if it is thundaga i'm screwed.
    I've encountered a monster i HAVE to fight in order to continue the game, and that monster REALLY likes casting thundaga, so basically i can't continue. I suppose theoretically if i manage to kill the monster before he cast thundaga it could be alright (he has about 3 spells/attacks) but thundaga seems to be his favorite and i haven't succeded so far
    Last edited by rillel; May 12th, 2007 at 13:52.

  2. #2

    Smile Re: FF IX: Game on standby when casting certain spells

    hello rillel,

    hmm...the only think of might be frame skipping might be on. I know in fmv it cause the fmv to pause but you can hear the audio playing and causes missing screens. Need more details of plugins settings to try your settings on my system. Hope that helps.
    Last edited by Solis; May 12th, 2007 at 18:57.

  3. #3
    The New Kid
    Join Date
    May 2007
    Posts
    12

    Default Re: FF IX: Game on standby when casting certain spells

    When i play normally (not trying different settings) i have:

    epsxe 1.6.0.
    Pete's D3D Driver 1.76:

    http://img518.imageshack.us/img518/5...ettingste9.jpg

    With 0x0200 G4 polygon cache (FFIX battles) special game fix.

  4. #4

    Smile Re: FF IX: Game on standby when casting certain spells

    I just tried your plugin settings on my system. I cast thundaga and it worked fine no problems but, my video card is a Ati x550 256mb, AMD +3200, 512 Cosair Value Select Memory. I would turnig off the following

    Hires Textures - 0 Standard
    Texture filtering - 0
    Alpha Blending - 0
    Screen Smoothing - off

    and i would try turing on
    maskbit - on

    See if that works if not maybe its an Nvidia driver problem.

  5. #5
    The New Kid
    Join Date
    May 2007
    Posts
    12

    Default Re: FF IX: Game on standby when casting certain spells

    Actually, I think I can cast thundaga, it's only when the monsters cast it that goes wrong.
    Try finding a monster who cast thundaga or use Vivi and cast water and see what happens.

    Btw, when i fight grand dragon, they sometimes manage to finish casting thundaga but the chance is like 1/6. But it's only the dragons so far, other monster i've fought got stuck.
    That's why i said that my problem is some wierd shit -.-

  6. #6

    Smile Re: FF IX: Game on standby when casting certain spells

    I did try casting water with vivi and it worked fine. What area is there an emeny that casts Thundaga?

  7. #7
    The New Kid
    Join Date
    May 2007
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    Default Re: FF IX: Game on standby when casting certain spells

    You can find Dragons that casts thundaga outside Daguerreo.
    The same place where you can find gimme cats...

  8. #8

    Smile Re: FF IX: Game on standby when casting certain spells

    I just found the dragon on epsxe 1.60. and it cast thundaga with no problem. so i think it must be an nvidia problem or something with your system. Check you to see if have the Nvidia latest driver.

    BTW Did you try it with the setting i posted? See if it works.
    Last edited by Solis; May 14th, 2007 at 19:11.

  9. #9
    The New Kid
    Join Date
    May 2007
    Posts
    12

    Default Re: FF IX: Game on standby when casting certain spells

    I tried with your settings and i've installed the latest driver from NVidia. Nothing...

    It's doesn't seem like a grafic problem though, it's more like the game itself is bugged :S
    I've been chatting with you for a while now, doesn't anyone else have any solutions for this? I can't belive i'm the only one having this problem. I think i saw a thread about a similar (or same problem) a while ago.

  10. #10

    Question Re: FF IX: Game on standby when casting certain spells

    Hey it might be a bad image or maybe your cdr plugin which are you using?

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