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Thread: Need best plugin/config for SOTN ; success stories

  1. #1
    Cool Newbie
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    May 2004
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    System specs:
    1.1 GHZ chip
    384 RAM
    Geforce2 video
    WinXP OS
    Controllers:
    Gravis Eliminator Pro
    Logitech (similiar to old PSX controller)
    Emulator: ePSxe

    Last night I booted up Castlevania: SOTN and was fairly pleased w/ my first attempt. For each configuration Video, Sound, and Drive I had at least 2 or 3 plugins to chose from. However, I am getting the feeling with each change I make to the config, I am causing irreversible damage to the game, plugins, emu, controllers, etc. The more I tweaked with ePSxe the worse it got. Till finally nothing seems to work well at all.

    Does anyone who has had success with SOTN have a good recipe for plugins and configuration? Does ePSxe and the plugins need to be deleted and downloaded over again? Any suggestions would be appreciated.

  2. #2
    Extreme Talker belmont's Avatar
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    Sep 2003
    Location
    Athens,Greece
    Age
    37
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    674

  3. #3
    Cool Newbie
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    May 2004
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    Thanks Belmont. Ur tha best. The game runs fairly smooth with those settings. Slow down in just a few areas.

    Pete&#39;s PSX D3D (DX6) video - very similiar to the Snes9x emulator grahpic package. Under normal settings the sprites are horribly blocky. But with hi-res (2XSal) its much better. Only bummer is 2XSal on the ePSxe slows my computer down to a crawl (not so with Snes9x). Wonder if (DX7) feature (Smart texture garbage collection) would make a difference? <_<

    Eternal SPU Plugin 1.41 - With a buffer size of 8 the sound effects and dialogue were horribly scratchy. I increased it to 24 and the gravel echo went away. Version 1.41 has 3 settings (Direct Sound, SDL, and Wave). Only Direct Sound runs at all. Wonder if buffer size affects slow down? <_<

    I&#39;m such a Castlevania whore.

  4. #4
    Cool Newbie
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    May 2004
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    After much experimenting I found a really good config:

    Resolution: 512 X 384

    Texture: Extended w/o sprites


    Not all the sprites show up the way they should but everything else looks and runs great&#33;

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