1. Get a Bluetooth Device with the program Blue Soleil Running.
2. Press 1+2 buttons on wii remote to put it in discovery mode.
3. Click the red sphere on Blue Soleil to search for devices.
4. Wait for it to finish discovering, and press 1+2 again.
5. Right-Click on the wii remote (Nintendo-Rev-Cnt-001) and select "Browse Services".
6. When this finishes, press 1+2 again and from the symbols at the top if the program select the mouse one.
7. If it links sucesfully, go to step 8. if not, repeat steps 2-6.
8. Download GlovePie and PPjoy. Attatch Classic Controller. Create a ppjoy controller, and select that as the device on Project 64.9.
10. Open your N64 Emulator and run a game.
11. Read the notes on the script and run it by copying and pasteing it into glovepie to help configure the emulator.
12. Play!
Code:/*\Classic Controller For Emulators By Jademalo/*\ This should replicate the Virtual Console Setup Perfectly, with the MINUS button pressing Enter to skip errors in the N64 Version. This works perfectly with all the Games I've tested so far. //Controller Preferances\\ Right Analog = N64 Analoge, Left Analoge = C-Buttons, D-Pad = N64 D-Pad L-Trigger = Z-Button (GBA/SNES L Trigger), R-Trigger = R-Button, ZL = L-Button A-Button = A-Button, B-Button = B-Button Plus = Start, Minus = Enter (Error Skip) (GBA Select) Home = ESC (FullScreen) (GBA Speedhack) Y-Button = C-Left, X-Button = C-Right, ZR = C-Down This can be used with any emulator, just make sure you configure it properly. (NES and GB/GBC can use Wiimote.) It also has a fully functional battery indicator! 4 lights mean full - 3/4, 3 lights mean 3/4 - 1/2, 2 lights mean 1/2 - 1/4, 1 light means 1/4 - empty. If you press and hold b on the remote, it will display which Channel the remote is on. Set your emulator to this:- //NES Values\\ D-Pad = Arrow Keys A = X, B = C, Start = S //SNES Values\\ D-Pad = Arrow Keys A = X, B = C, L = Z, R = D, Start = S, Select = Enter //N64 values\\ Analog Stick = PPJoy Setup (See README) A = X, B = C, Start = S, L = A (Z for GBA/SNES), R = D, Z = Z C-Left = j, C-Up = I, C-Right = l, C-Down = k D-Pad = Arrow Keys //GBA Values\\ D-Pad = Arrow Keys A = X, B = C, L = Z, R = D, Start = S, Select = Enter, Speed = Esc \*/ //Classic Controller (N64 Equivelent)\\ //Right Analoge Stick (Analouge movement)\\ ppjoy1.analog0 = Wiimote.classic.Joy1X ppjoy1.analog1 = Wiimote.classic.Joy1Y //D-Pad (D-Pad)\\ up = wiimote1.classic.up down = wiimote1.classic.Down right = wiimote1.classic.Right left = wiimote1.classic.left //A (A)\\ X = Wiimote1.classic.A //B (B)\\ C = Wiimote1.classic.B //Plus (Start Button)\\ S = Wiimote1.Classic.plus //Minus (Enter-Error Skip)\\ Enter = wiimote1.Classic.Minus //ZL (L Button)\\ A = wiimote1.classic.zl //R Trigger (R Button)\\ D = wiimote1.classic.r //Left Analoge Stick (C-Buttons)\\ if 2 > Wiimote1.classic.Joy2X > 0.5 then l = true wait 60 ms l = false endif if -2 < Wiimote1.classic.Joy2X < -0.5 then j = true wait 60 ms j = false endif if 2 > Wiimote1.classic.Joy2Y > 0.5 then k = true wait 60 ms k = false endif if -2 < Wiimote1.classic.Joy2Y < -0.5 then i = true wait 60 ms i = false endif //L Trigger (Z Button)\\ z = Wiimote1.classic.L //X&Y Buttons (C Left & Right)\\ j = wiimote1.Classic.y l = wiimote1.Classic.x //ZR Button (C Down)\\ k = wiimote1.Classic.ZR //Home Button (ESC Fullscreen)\\ Esc = wiimote1.Classic.Home or wiimote1.Home //NES/GB/GBC Remote\\ up = wiimote1.right down = wiimote1.left right = wiimote1.down left = wiimote1.up c = wiimote1.one x = wiimote1.Two s = wiimote1.Plus Enter = wiimote1.minus Esc = wiimote1.home //Remote 1 Battery & Channel\\ var.Batt1 = wiimote1.Battery / 48 if true then wait 5 seconds Wiimote1.Report14 = 0x80 end if if wiimote1.b = 1 then wiimote1.leds = 1 elseif 0 < var.Batt1<=1 then Wiimote1.Leds = 1 elseif 1 < var.Batt1<=2 then Wiimote1.Leds = 3 elseif 2 < var.Batt1<=3 then Wiimote1.Leds = 7 elseif 3 < var.Batt1<=4 then Wiimote1.Leds = 15 endif //Remote 2 Battery & Channel\\ var.Batt2 = wiimote2.Battery / 48 if true then wait 5 seconds Wiimote2.Report14 = 0x80 end if if wiimote2.b = 1 then wiimote2.leds = 2 elseif 0 < var.Batt2<=1 then Wiimote2.Leds = 1 elseif 1 < var.Batt2<=2 then Wiimote2.Leds = 3 elseif 2 < var.Batt2<=3 then Wiimote2.Leds = 7 elseif 3 < var.Batt2<=4 then Wiimote2.Leds = 15 endif //Remote 3 Battery & Channel\\ var.Batt3 = wiimote3.Battery / 48 if true then wait 5 seconds Wiimote3.Report14 = 0x80 end if if wiimote3.b = 1 then wiimote3.leds = 4 elseif 0.25 < var.Batt3<=1 then Wiimote3.Leds = 1 elseif 1.25 < var.Batt3<=2 then Wiimote3.Leds = 3 elseif 2.25 < var.Batt3<=3 then Wiimote3.Leds = 7 elseif 3.25 < var.Batt3<=4 then Wiimote3.Leds = 15 endif //Remote 4 Battery & Channel\\ var.Batt4 = wiimote4.Battery / 48 if true then wait 5 seconds Wiimote4.Report14 = 0x80 end if if wiimote4.b = 1 then wiimote4.leds = 8 elseif 0.25 < var.Batt4<=1 then Wiimote4.Leds = 1 elseif 1.25 < var.Batt4<=2 then Wiimote4.Leds = 3 elseif 2.25 < var.Batt4<=3 then Wiimote4.Leds = 7 elseif 3.25 < var.Batt4<=4 then Wiimote4.Leds = 15 endif //Debug Display\\ debug = "Battery level 1: " + 100*48*var.Batt1/192 + "%" + " - Battery level 2: " + 100*48*var.Batt2/192 + "%" + " - Battery level 3: " + 100*48*var.Batt/192 + "%" + " - Battery level 4: " + 100*48*var.Batt4/192 + "%"


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wiimote wont be ruined, and i designed it with p64 anyway.. so, yeah 

