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Thread: no$gba 2.4 is out!

  1. #1
    Off The Scale azoreseuropa's Avatar
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    Default no$gba 2.4 is out!

    No$gba v2.4 skinning support and more.

    21 March 2007 - version 2.4
    - xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download
    - nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman)
    - nds/3d/help: added various important notes in polygon light parameters chapter
    - nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize)
    - nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix)
    - nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16)
    - nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum)
    - nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)
    - nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling)
    - nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam)
    - nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute)
    - nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc)
    - nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's
    - gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5)
    - nds/cart: emulates correct nds chip-id size-field in respect to rom-image size
    - nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes)
    - nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap)
    - nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask)
    - nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used)
    - nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)
    http://nocash.emubase.de/gba.htm


    Many games in 3-D is alots of improvement. I am test them and I am very impressive!!!!
    Last edited by azoreseuropa; March 22nd, 2007 at 19:31.

  2. #2
    Board Addict Alexander_13's Avatar
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    Default Re: no$gba 2.4 is out!

    fantastic i will test pokemon diamond and digimon world ds still with gliches in sound
    Last edited by Alexander_13; March 23rd, 2007 at 13:49.

  3. #3
    Off The Scale azoreseuropa's Avatar
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    Default Re: no$gba 2.4 is out!

    You forgot something. he is focus on 2-D and 3-D for now. Just forget about sound for now ok ? He is not work on sound..not yet. He is work on 2-D and 3-D first.

  4. #4
    Board Addict Alexander_13's Avatar
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    Default Re: no$gba 2.4 is out!

    ok but i'm still can't run pokemon diamond so i pm you i hope you can help me

  5. #5
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    Default Re: no$gba 2.4 is out!


  6. #6
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    Default Re: no$gba 2.4 is out!

    just posted a picture form emutalk

  7. #7
    Off The Scale azoreseuropa's Avatar
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    Default Re: no$gba 2.4 is out!

    nice but please do not double posts. use the edit next time, ok ?

  8. #8
    Yifan's superheroes
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    Default Re: no$gba 2.4 is out!

    nice, gonna try it with my game.......

    still failed still waiting for the next one

    running painfully slow at 5fps.....and everytime I tried load snapshot it crashes......
    Last edited by Yifan's Superheroes; March 24th, 2007 at 18:26.

  9. #9
    Off The Scale azoreseuropa's Avatar
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    Default Re: no$gba 2.4 is out!

    snapshot only worked on gba roms..not nds roms..not yet. Make sure you read the changelog to see any improvement before you want to ask any questions.

  10. #10

    Default Re: no$gba 2.4 is out!

    I tested Pokemon Dash and you can see that the 3-D Pikachu is now rendered properly very well done!!!!

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