no$gba 2.3d is out!

spotanjo3

Active member
23 February 2007 - version 2.3d
- nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h)
- nds/sio/help: added chapter on (absent) link port (with new bits like ckup)
- nds/aux/help: added full gba and gba-sp cpu/lcd/chipset pinouts (from no$gmb)
- nds/aux/help: added SG and SW pins (gba-sp/nds headphone socket) (from no$gmb)
- nds/3d/help: added projection/rotation/scaling/translation matrix examples
- nds/3d/help: added edge marking notes, alpha_test_ref notes, and fog notes
- nds/3d/help: added new shadow polygon chapter, and added toon table notes
- nds/3d: skips vtx's of (still unsupported) shadow polygons (avoid eragon dirt)
- nds/3d: speedup: re-creates textures only if teximage_param/pltt_base changed
- nds/3d: speedup: mtx_mul_4x3/3x3/trans/scale skips fixed values (ie. 0 and 1)
- nds/sound: init [sb_pos_in_buf_in_clk_cycles]=0 (avoids fatal 'e-2' on reset)
- nds/3d: supports packed-texture-mode3 (mul3+mul5=div8) (eragon/mariokart demo)
- nds/microphone: emulates mircophone gain level (powerman reg3 = x1 x2 x4 x8)
- nds/microphone: wave_in-dma activated only if/as long as enabled in powerman
- nds/microphone: forwards PC mic-in/line-in to nds-microphone (player 1 only)
- nds/microphone: emulates muted mic-level (for mic-powerman off=000h, on=800h)
- dos/nds: supports nds-video (256x192) (dual-screen) (forced 640x480 onepix)
- dos: dpmi redirects dos32_int10 to dpmi_interrupt_10h (fixes win98 xgra-crash)
- dos: uses int2fh/1680h under dpmi (not actually supported by cwsdpmi/win98)
- dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98)
- initialize: corrected @@zero_fill_vals length (caused crash in dos version)

http://nocash.emubase.de/gba.htm
 

spotanjo3

Active member
Please do not double posts, ok ? Use the edit for the next time. It is not FULLY PLAYABLE. It is playable. If it is fully playable then you have to play at least an hour or two to see if there are any freezing or stuck or crashes, understand ? ;)
 

spotanjo3

Active member
Okay..maybe you should play until you beat the game to see if there is no problem then it will be "FULLY PLAYABLE". It will help people not get confusion and thought it is fully playable with no bugs or no crashes. That's not good. It is best to use "playable" at first until you finish the game then it is fully playable, ok? ;):D
 

spotanjo3

Active member
Yeah, I am cool. I didn't know that he is that young. Sorry about that. I understand his excitement about this sweet emulator. ;):D
 

trexar

New member
I hope the next step for this emulator is being able to save. i finally got it work with yu gi oh spirit caller, Now i need to save!!!!:p :p
 

barkhad

Banned
THE REASON IT IS NOT WORKING IS BECAUSE MY PATCH FILE IS 797KB WHEN I UNZIPED IT EVEN IT IS STILL THE SAME
 

barkhad

Banned
THE REASON IT IS NOT WORKING IS BECAUSE MY PATCH FILE IS 797KB WHEN I UNZIPED IT IS 797KB.THERE MUST BE SOMETHING WRONG WITH MY COMPUTER.IT IS NOT WORKING BUT I WILL BUY A NEW COMPUTER
 

Ashaira

Hanyo
i got a question the emu seems to work so it might be me but anyone know why no matter what game i try i get the same mesage "could not locate data plz reinsert cartrige" and its an ingame mesage so u could say the game boots anyone got any ideas?
 
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