Xbox 360 Emulator

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Epsi

Zoo Keeper
I think who ever reads this thread thinking theres gona be a link or something about a Xbox 360 is just plain stupid!
 

Aphofis

New member
Can people stop making Threads about 360 emulation and homebrew on the Xbox 360 please, cause one, There will be no friggin' Xbox 360 emulator for friggin' years, you should start making threads about it when Ps2 emulators and Xbox emulators are fully playable, which will be a heck of a long time and two, homebrew might be on the Xbox 360 eventually but wait until it is definate before asking because well since the Xbox 360 only came out like not even a year ago and has a TOP security system on it, there is NO point in asking.

And if you refer to the PSP having homebrew on it within the first month well, there was no security system on it (i think) or it was a weak one, so that's why.

Remember it's Microsoft, they will not make any sort of emulation of their consoles easy so now you know not to ask, maybe with opinions about it but not ask if there is a Xbox 360 Emulator cause that just proves your a retard.



thx
 

barkhad

Banned
It impossible to create a xbox 360 emulator for many reasons for example you need a high cpu which higher then the xbox 360 or you use window vista pentium 4 . in the future there are possibiltes of playing xbox 360 ,WII,PS3. BUT THOSE SYSTEM ARE TO POWERFUL FOR YOUR COMPUTER .
 

barkhad

Banned
Custom IBM PowerPC-based CPU


* 3 symmetrical cores running at 3.2 GHz each
* 2 hardware threads per core; 6 hardware threads total
* 1 VMX-128 vector unit per core; 3 total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache

CPU Game Math Performance


* 9 billion dot product operations per second

Custom ATI Graphics Processor


* 500 MHz
* 10 MB embedded DRAM
* 48-way parallel floating-point dynamically-scheduled shader pipelines
* Unified shader architecture

Polygon Performance


* 500 million triangles per second

Pixel Fill Rate


* 16 gigasamples per second fillrate using 4X MSAA

Shader Performance


* 48 billion shader operations per second

Memory


* 512 MB GDDR3 RAM
* 700 MHz DDR
* Unified memory architecture

Memory Bandwidth


* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus

Overall System Floating-Point Performance


* 1 TFLOP

Storage


* Detachable and upgradeable 20 GB hard drive
* 12X dual-layer DVD-ROM
* Memory unit support starting at 64 MB

I/O


* Support for up to 4 wireless game controllers
* 3 USB 2.0 ports
* 2 memory unit slots

Optimized for Online


* Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
* Built in Ethernet Port
* Wi-Fi Ready: 802.11 A, B and G
* Video Camera Ready

Digital Media Support


* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Stream media from portable music devices, digital cameras, Windows XP PCs
* Rip music to Xbox 360 hard drive
* Custom playlists in every game
* Windows Media Center Extender built in
* Interactive, full screen 3D visualizers

HD Game Support


* All games supported at 16:9, 720p and 1080i, anti-aliasing
* Standard definition and high definition video output supported

Audio


* Multichannel surround sound output
* Supports 48 KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels

System Orientation


* Stands vertically or horizontally

Customizable Face Plates


* Interchangeable to personalize the con
 

barkhad

Banned
WINDOW VISTA

* 1 GHz 32-bit (x86) or 64-bit (x64) processor
* 1 GB of system memory
* 40 GB hard drive with at least 15 GB of available space
* Support for DirectX 9 graphics with:
o WDDM Driver
o 128 MB of graphics memory (minimum)
o Pixel Shader 2.0 in hardware
o 32 bits per pixel
* DVD-ROM drive
* Audio Output
* Internet access (fees may apply)

Additional Requirements

Actual requirements and product functionality may vary based on your system configuration. Windows Vista Upgrade Advisor can help you determine which features and edition of Windows Vista will run on your computer.
Home Premium / Ultimate

TV tuner card required for TV functionality (compatible remote control optional).
Home Premium / Business / Ultimate

Windows Tablet and Touch Technology requires a Tablet PC or a touch screen.
Ultimate

Windows BitLocker Drive Encryption requires a USB Flash Drive and a system with a TPM 1.2 chip.
 

barkhad

Banned
HERE IS MY PC
OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Name USER-45D96B523B
System Manufacturer AWARD_
System Model AWRDACPI
System Type X86-based PC
Processor x86 Family 15 Model 4 Stepping 9 GenuineIntel ~2672 Mhz
BIOS Version/Date Phoenix Technologies, LTD 6.00 PG, 6/13/2005
SMBIOS Version 2.2
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume1
Locale United States
Hardware Abstraction Layer Version = "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
User Name USER-45D96B523B\kookii
Time Zone Egypt Standard Time
Total Physical Memory 512.00 MB
Available Physical Memory 164.88 MB
Total Virtual Memory 2.00 GB
Available Virtual Memory 1.96 GB
Page File Space 1.05 GB
Page File C:\pagefile.sys
 

barkhad

Banned
Wii Specs Central Processing Unit (CPU)
IBM Broadway 729MHz
Graphics Processing Unit (GPU)
ATI Hollywood 243MHz
Supported Resolution
Up to 480p
System Memory
88MB
Internet Connectivity
WiFi 802.11 b/g
Media
Internal Storage
512MB Flash Memory
Optical Drive
12cm Wii Disc & 8cm GameCube Disc. Discs will self-load into the bay.
12cm Disc Capacity
4.7Gb (or 8.5Gb Dual Layer)
Memory Expansion
1 x SD Memory
Backward Compatibility
Downloadable Games
NES, SNES, N64, Genesis, TurboGrafix16
Disc Compatibility
GameCube
Connectivity
Wii Controller Ports
4 x Wireless
GameCube Controller Ports
4 Ports
GameCube Memory Expansion
2 Ports
USB 2.0
2 Ports
Internet
Wireless IEEE802.11b/g or a USB LAN adaptor. WiiConnect 24 persistant connection, even when powered off.
Output ports
AV Multi-output port, allowing Composite, S-Video and Component.
 

alcoatjez

Capo di Tutti Capi
Sorry, but I don't see the use of these posts. In emulation, things aren't as black and white as you may think.
F.e., if you want real N64 emulation, like Ville Linde is working on, you will need one of the best home computers available now, and the N64 processor isn't even running at 100Mhz.
 

Zach

New member
OK this entire thread is ridiculous. It's nothing but a bunch of people trying to appear smart by bashing another group of people. I don't even want to know what wasting all that bandwidth on system specs was for. Frankly, I'm disappointed in some of you.
 
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