Here are the changes in this N64 graphics plugin:
- Changed graphics API from OpenGL to DirectX 9
- Changed combiner to use pixel shaders (PS 2.0 recommended)
- Added software triangle clipping
- Added overscan simulation
- Added software depth buffer rendering (see Zelda coronas/lens flare)
- Added Zelda "four suns" bug hack
- Added OrkinSampling (FSAA doesn't work with the new framebuffer
- Added preliminary LOD factor support (see SM64 Bowser/Peach painting transition)
- Added HQ2X and HQ4X texture filters (thanks to Maxim Stepin)
- Improved S2DEX and S2DEX2 microcode support
- Improved blender emulation
- Improved noise emulation using pixel shaders
- Improved depth image support
- Improved color image support
- Improved depth bias for decals
- Fixed a bug related to switching microcodes using gSPLoadUCodeEx
- Fixed a bug in the blender that could cause fog to be enabled at the wrong time
- Fixed a bug that could cause missing textures if an advanced filter is selected