I was wondering, is it possible to play a SNES game that uses Super FX with 3D acceleration?
I was wondering, is it possible to play a SNES game that uses Super FX with 3D acceleration?
Last edited by noname; May 5th, 2006 at 00:19.
I don't see why, super FX works perfectly. If you mean something like texture filtering, Snes9X can do that. ZSNES can only do hi-res objects.
You mean StarWing ?Originally Posted by noname
To get full anti-aliasing,filtering all the stuff available on PC cards ?
Last edited by -=VampyR=-; May 5th, 2006 at 12:20.
I hate half of you...especially the dumb ones.
Some of you are on my blacklist and so shall be any asswife that tries to prove he's worth anything.
If this post somewhat offends your silly arse,then I proved my point.
You have been warned so don't cry to your momma about it later on...or any mods for that matter.
Alright, how do I get filtering and high-res objects in ZSNES?
You can't filter in ZSNES. To get the hi-res feature work, check "Hi-Res Mode 7" from the video configuration window.
I don't see any difference when I enable high res mode 7...
Run a game like Super Mario Kart and you'll notice the difference.
Yeah, there's a big difference in Mode-7 games like Mario Kart with Hi-res M7 on, and other games with DSP chip, so Super FX games are not supported for this option
Last edited by hagbard; May 5th, 2006 at 15:57.
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Ok, well how do I get Super FX filtering in SNES9X?
With any filtering option, because there are not specific Super FX hi-res/filtering options, so won't be the same but not bad after all:
"Options" -> "Display Configuration" -> "Output image processing" -> select any you like best from Kreed's filters to OpenGL bilinear.
The legend will never die...
riaru na sekai ni yureteru kanjyou
maketakunai
mou tada hashiru shikanai kono mune ni
kikoete kuru
kimi wa hitori jyanai
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