Saturn and Dreamcast cd-r questions...

minfingr

New member
Hi there... Im REALLY new to burning movies or games to dvd or cd-r. I won't ask where to find the games/bios/and files... I just need to know how to burn them!! a link to an faq or tutorial would be great.. I have a couple of questions, any help would be greatly appreciated...

1. When burning a saturn or dreamcast game to cd, do i JUST burn the iso/bin/mdf and ONLY the image file to the cd, or do i need some sort of player. Im just talking with games, not emu's or anything like that.

2. are there any mods i need to do to the saturn or dreamcast to be able to play a cd-r on it??

3. and I know this doesn't belong here but i thought i might as well ask while im on the topic.. MOVIES!! can i burn an .avi to a dvd like a data disc and have it play on a regular dvd player?? yes or no.

4. if no, what should i burn, image file? JUST image file? iso/bin???


I know this is a lot to ask in one post and i might be testing some patience with asking about movies, but i just have so many questions and so little time... Any help is REALLY appreciated... thank you...
 
you need something called daemon tools search google for that and you can burn games and movies ;)
 
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-=VampyR=-

Immortal
1.Burn the image
2.Yes.Dreamcast needs a boot disk (unless you have selfboot discs),dunno about Saturn though.
3.You can burn .avi files as long as your DVD player reads DivX/Xvid.
If not only DVD movies play.
4.What .iso ? DVD ? ...Yes.
 
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alcoatjez

Capo di Tutti Capi
-=VampyR=- said:
2.Yes.Dreamcast needs a boot disk,dunno about Saturn though.

My Dreamcast doesn't need a bootdisk to play CD-R's, as long as they're self-boots ;)
And 9almost all Dreamcasts can play backups without modification.
 

-=VampyR=-

Immortal
alcoatjez said:
My Dreamcast doesn't need a bootdisk to play CD-R's, as long as they're self-boots ;)
And almost all Dreamcasts can play backups without modification.
Corrected.
I was tired.
 

Styrofoam

Old Fart
alcoatjez said:
And almost all Dreamcasts can play backups without modification.

True, only DC manufactired in the last 3 months of it's lifetime, has had the 'loophole' removed.
Are we allowed to post a selfboot tutorial here ?
 

alcoatjez

Capo di Tutti Capi
Styrofoam said:
Are we allowed to post a selfboot tutorial here ?

AFAIK yes :)
I am happy to see one for myself, since everytime I can download something either homebrew or emulation related, I don't do it when I have to make it self-booting myself...
Yep, I'm a lazy bastard ;)
 

-=VampyR=-

Immortal
Styrofoam said:
True, only DC manufactired in the last 3 months of it's lifetime, has had the 'loophole' removed.
Are we allowed to post a selfboot tutorial here ?
There are self-boot tutorials everywhere on the net.
Just Google "how to make a Dreamcast selfboot disk".
 

hagbard

New member
I think some self-boot tutorials were post here before, but feel free to do it anyway
 

-=VampyR=-

Immortal
I'm waiting for the "Styrofoam's Guide to Self-Boot Dreamcast disks".

Move ya old arse Styro...you made the offer!
 

hagbard

New member
I'll keep an eye just by the case he comes with a rip (guide) :D
 

Styrofoam

Old Fart
Hmmm I would've posted my entire package of selfbooting tools (ca. 800kb) but it seems we're not allowed to post attachments, so instead here's the guide ... BTW this is the original Echelon selfboot guide

Dreamcast Self-Boot Tutorial - (C) Echelon 2000!
------------------------------------------------

Introduction:
-------------

Since we find it a bit stupid to re-release nearly 200 DC titles over again,
and waste the bandwidth of FTP's and end-users, We thought we would release
a tutorial & toolset with which you can convert all of your old Utopia loader
games to the newer self-boot format.

Limitations:
------------

Self-Boot and Multisession code requires 3 Minutes of Overhead on the CD
you are burning. So, if you are burning to an 80 Minute CD, Your data
must be approximately 77 Minutes, If you are burning to a 74 Minute CD,
Your data must be approximately 71 Minutes. If the data is over this
size, Your burn will fail. Many end-users claimed they could easily rip
games and downsize them, but didn't know to read in GD-ROMs. So here is
your chance to prove your theories, Go ahead and rip down the games you
are trying to burn by 3 Minutes if they are Full CDs.

Tutorial for games without CDDA:
--------------------------------

1) Make a directory on your hard-disk called "selfboot"

2) UnZIP this whole file (E-SELFBT.ZIP) to the directory.

3) Download Win32 Binaries for CDRECORD & MKISOFS from:

ftp.fokus.gmd.de/pub/unix/cdrecord/alpha/win32/cdrtools-1.9a03-win32-bin.zip

4) Unzip the file (cdrtools-1.9a03-win32-bin.zip) to the directory you made
on your hard disk earlier called "selfboot".

5) Insert the Utopia Boot-CD version of the game into your CD-ROM drive,
Copy over the IP.BIN and 1ST_READ.BIN from the CD over to the "selfboot"
directory on your hard disk.

(Note 1: IP.BIN cannot be found on Accession releases, therefore Accession
releases cannot be made self-boot from this method.)

(Note 2: 1ST_READ.BIN might not be the exact name of the boot filename, If
you want to check what the boot filename really is on some games, open up
IP.BIN in a hex or text editor. Look on the top, It should say something
similar to: "V.001XXXXXXXX BLAH.BIN". If it says this, That means that
BLAH.BIN is the boot-filename, and this is the file that you should copy
over. If the game is using WinCE this filename will be 0WINCEOS.BIN.
This file will be referred to as BOOT.BIN from here-on. Please make sure
you don't think that BOOT.BIN is an actual file, It is just a alias as
this file can be named many things.)

6) OK, So now in your "selfboot" directory, you should have this tutorial
unzipped, cdrecord and all related cdrecord tools, and you should also
have copied over the IP.BIN and BOOT.BIN from the game that you
are working on.

7) Make a subdirectory called "data" inside your "selfboot" directory
and copy ALL game data files from the Utopia-BootCD game into this
directory. Also, delete the file IP.BIN from the "data" directory if
you already have it in the root of your "selfboot" tree. Also delete
the BOOT.BIN (generally 1ST_READ.BIN) from your data tree if
you have already put this file in the root of your "selfboot" tree.

(Note: All files that you copy from a CD will have Read-Only attributes,
You must take these off before continuing.)

8) Now, you have 2 ways of achieving the same thing for this step, I will
go over both ways and you can choose whichever you want. To start off
for both methods, insert a blank disk into your CD-Recorder.

1) CDRWIN Method:

a) Fire up CDRWIN.
Goto the first icon on the top left: "Record Disc"
b) Click the icon in the top right corner: "Load tracks"
c) Click add, then choose the file AUDIO.RAW in your "selfboot"
dir. This file was included in the E-SELFBT.ZIP archive.
d) Click the tab "Open New Session" near the bottom.
e) Burn this CD.

2) CDRECORD Method:

a) If your CD-Recorder cannot use the "Open New Session" option
in CDRWIN, You have one more way to do it, that may or may not
work.
b) In the "selfboot" directory you should have the cdrecord toolset
unzipped. You should see files such as cdrecord.exe, mkisofs.exe,
and cygwin1.dll.
c) Run the following command from a DOS Prompt:
cdrecord -scanbus
d) This should show you a list of CD-ROM and CD-Recorder units installed
in your system. Look for your CD-Recorder and find the SCSI Bus ID#.
It will be in format x,x,x. It will also be referred to as x,x,x for
the rest of this tutorial.
e) In your "selfboot" directory, run the following command to record
the 1st session of the disk:

cdrecord -dev=x,x,x -multi -audio audio.raw

You can optionally include "speed=x" after -audio, Where x is the
maximum speed that your CD-Recorder can record at.

9) OK, Now that you have the first session burned, it's time to move onto
the second. This is the crucial part so make sure you pay attention and
follow things closely. You should already have all game data files in the
subdirectory "data", except for BOOT.BIN and IP.BIN.

10) Read over the CDRECORD burn instructions. Find out the SCSI Bus ID# of
your CD-Recorder If you have not done so already. Run the following
command:

cdrecord -dev=x,x,x -msinfo

It will spit out a number in the form x,y. Normal values are 0,11700 or
0,11702 for a CD which only has AUDIO.RAW burned on the 1st session.

11) Run a DOS Prompt and goto your "selfboot" directory, You should have
an executable there called "BINHACK.EXE". In addition you should have
the BOOT.BIN (generally called 1ST_READ.BIN) and IP.BIN in this
directory.

Run the program BINHACK.EXE. When it prompts you for the Binary
file to modify, Pick the BOOT.BIN. If it detects that the BOOT.BIN
is a Windows CE Exectuable (0WINCEOS.BIN), It will not modify the
0WINCEOS.BIN. If it detects that this Executable is a normal
Katana Executable, It will ask you for the the -msinfo number that
CDRECORD gave you in the last step. It will then modify the
BOOT.BIN according to the number that cdrecord -msinfo gave you.
Next, It will ask you for the filename of the Bootsector. Here,
you should input IP.BIN. It will hack the IP.BIN for self-boot
purposes.

(Side Note: Only input the 2nd Number that MSINFO gave you,
Ex. If it gave you: 0,163012, Input 163012 when BINHACK prompts
you for the MSINFO number.)

12) Once the changes are made with BINHACK.EXE to the BOOT.BIN file, Copy
the BOOT.BIN over to the "data" directory's root. Please make sure
that you did not rename the file to actually be called BOOT.BIN.
It should still be called the original filename that you found out
from Step 5.


13) Now, you should have in your "data" directory, All game data files,
including BOOT.BIN, But it should not have IP.BIN. If you want to
dummy this CD, You must make a dummy now. You must make a normal
file dummy. Name this dummy "000DUMMY.DAT" and place it into the
"data" directory. Please note the overhead limitations of
Multi-Session & Self-Booting that were mentioned at the beginning
of the tutorial, and size your dummy accordingly (679mb => 80min/700mb cdr).
Your next step is to run MKISOFS and make a ISO out of these files. Run the
following command while you are in your "selfboot" root directory:

mkisofs -C x,y -V ECHELON -l -o data.iso data

"x,y" should be the numbers outputted to you from cdrecord -msinfo
earlier.

14) Run "IPINS.EXE" from the "selfboot" directory, In a DOS Prompt.
It will prompt you for the Bootsector filename, Choose IP.BIN.
It will then prompt you for the ISO filename, Choose the file
"data.iso" which you just generated in the last step. It will
patch IP.BIN as the bootsector on data.iso.

15) You should now have a fairly large sized data.iso file sitting in
your "selfboot" directory tree now. It is time to burn this file.
You should still have the disk you burned the audio session to
earlier inserted in your CD-Recorder. You can do this with
either CDRWIN or CDRECORD, Just as the Audio Session Burning.

1) CDRWIN Method

a) Fire up CDRWIN.
b) Click the 2nd Icon from the Top Left: "File Backup and Tools".
c) For Backup Tool/Operation: Select "Record an ISO9660 Image File".
d) For Image Filename, Choose data.iso in your "selfboot" directory.
e) Under Recording Options, Select your CD-Recorder. Check the
following options accordingly:

Disc Type: CDROM-XA
Track Mode: MODE2
SPEED: Whatever You Want
Finalize/Close Session: Yes
Write Postgap: Yes
Open New Session: No
Test Mode: No
Verify Recorded Image: No

f) Click the start button and you are burning.

2) CDRECORD Method

a) In the "selfboot" directory you should have the cdrecord toolset
unzipped. You should see files such as cdrecord.exe, mkisofs.exe,
and cygwin1.dll.
b) Run the following command from a DOS Prompt:
cdrecord -scanbus
c) This should show you a list of CD-ROM and CD-Recorder units installed
in your system. Look for your CD-Recorder and find the SCSI Bus ID#.
It will be in format x,x,x.
d) In your "selfboot" directory, run the following command to record
the 2nd session of the disk:

cdrecord -dev=x,x,x -xa1 data.iso

You can optionally include "speed=x" after -audio, Where x is the
maximum speed that your CD-Recorder can record at.

16) You are done! Eject the disk and try it in your Dreamcast.

Tutorial for games with CDDA:
-----------------------------

1) Make a directory on your hard-disk called "selfboot"

2) UnZIP this whole file (E-SELFBT.ZIP) to the directory.

3) Download Win32 Binaries for CDRECORD & MKISOFS from:

ftp.fokus.gmd.de/pub/unix/cdrecord/alpha/win32/cdrtools-1.9a03-win32-bin.zip

4) Unzip the file (cdrtools-1.9a03-win32-bin.zip) to the directory you made
on your hard disk earlier called "selfboot".

5) Insert the Utopia Boot-CD version of the game into your CD-ROM drive,
Copy over the IP.BIN and 1ST_READ.BIN from the CD over to the "selfboot"
directory on your hard disk.

(Note 1: IP.BIN cannot be found on Accession releases, therefore Accession
releases cannot be made self-boot from this method.)

(Note 2: 1ST_READ.BIN might not be the exact name of the boot filename, If
you want to check what the boot filename really is on some games, open up
IP.BIN in a hex or text editor. Look on the top, It should say something
similar to: "V.001XXXXXXXX BLAH.BIN". If it says this, That means that
BLAH.BIN is the boot-filename, and this is the file that you should copy
over. If the game is using WinCE this filename will be 0WINCEOS.BIN.
This file will be referred to as BOOT.BIN from here-on.

6) OK, So now in your "selfboot" directory, you should have this tutorial
unzipped, cdrecord and all related cdrecord tools, and you should also
have copied over the IP.BIN and BOOT.BIN from the game that you
are working on.

7) Make a subdirectory called "data" inside your "selfboot" directory
and copy ALL game data files from the Utopia-BootCD game into this
directory. Also, delete the file IP.BIN from the "data" directory if
you already have it in the root of your "selfboot" tree. Also delete
the BOOTFILENAME.BIN (generally 1ST_READ.BIN) from your data tree if
you have already put this file in the root of your "selfboot" tree.

(Note: All files that you copy from a CD will have Read-Only attributes,
You must take these off before continuing.)

8) Make a subdirectory called "cdda" inside your "selfboot" directory
tree. Fire up CDRWIN and click the Middle Icon on the top row
called "Extract Disc/Tracks/Sectors". Choose your CD Reader in which
the original Utopia Boot-CD Game is inserted. Choose the Select Tracks
option at the top. As you will see in the Track Selection box at
the left, Audio tracks are represented by Red Circles. Click on Tracks
2 - X, where X is the last CDDA track. As you click on them they should
be outlined in black. For image filename input: "C:\selfboot\cdda\track",
Where C:\selfboot\cdda is the "cdda" directory inside your "selfboot"
tree.

9) The above step should have read in CDDA tracks 2 -> End and placed them
as WAV files named trackxx.wav inside your "cdda" directory. They should
start with track02.wav and go up to trackxx.wav where xx is the last
CDDA track on the CD.

10) Open up a DOS Prompt and switch to your "cdda" directory. Type in the
following command:

copy track03.wav track01.wav

After doing this, You should have generated Tracks 1 - 3, You should
now have 3 4-second dummy tracks as Tracks 1 - 3, and have real CDDA
from 4 -> End.

11) Now, you have 2 ways of achieving the same thing for this step, I will
go over both ways and you can choose whichever you want. To start off
for both methods, insert a blank disk into your CD-Recorder.

1) CDRWIN Method:

a) Fire up CDRWIN.
Goto the first icon on the top left: "Record Disc"
b) Click the icon in the top right corner: "Load tracks"
c) Click add, then choose ALL trackxx.wav files in your "cdda"
directory. Arrange them in order so they go from track01.wav
to the end. Click OK to add them to your disc layout.
d) Click the tab "Open New Session" near the bottom.
e) Burn this CD.

2) CDRECORD Method:

a) If your CD-Recorder cannot use the "Open New Session" option
in CDRWIN, You have one more way to do it, that may or may not
work.
b) In the "selfboot" directory you should have the cdrecord toolset
unzipped. You should see files such as cdrecord.exe, mkisofs.exe,
and cygwin1.dll.
c) Run the following command from a DOS Prompt:
cdrecord -scanbus
d) This should show you a list of CD-ROM and CD-Recorder units installed
in your system. Look for your CD-Recorder and find the SCSI Bus ID#.
It will be in format x,x,x. It will also be referred to as x,x,x for
the rest of this tutorial.
e) In your "selfboot" directory, run the following command to record
the 1st session of the disk:

cdrecord -dev=x,x,x -multi -audio \cdda\track01.wav \cdda\track02.wav etc.

Continue going with your track list until you have input all tracks
in order. If this whole command does not fit into your DOS Prompt,
make a batch file with this long command and run the batch file.

You can optionally include "speed=x" after -audio, Where x is the
maximum speed that your CD-Recorder can record at.

12) OK, Now that you have the first session (CDDA) burned, it's time to move onto
the second. This is the crucial part so make sure you pay attention and
follow things closely. You should already have all game data files in the
subdirectory "data", besides the BOOT.BIN and IP.BIN.

13) Read over the CDRECORD burn instructions. Find out the SCSI Bus ID# of
your CD-Recorder If you have not done so already. Run the following
command:

cdrecord -dev=x,x,x -msinfo

It will spit out a number in the form x,y. Values differ enormously
for games that have different amounts of CDDA burned to the first
session. Make sure you get the correct value.

14) Run a DOS Prompt and goto your "selfboot" directory, You should have
an executable there called "BINHACK.EXE". In addition you should have
the BOOT.BIN (generally called 1ST_READ.BIN) and IP.BIN in this
directory.

Run the program BINHACK.EXE. When it prompts you for the Binary
file to modify, Pick the BOOT.BIN. If it detects that the BOOT.BIN
is a Windows CE Exectuable (0WINCEOS.BIN), It will not modify the
0WINCEOS.BIN. If it detects that this Executable is a normal
Katana Executable, It will ask you for the the -msinfo number that
CDRECORD gave you in the last step. It will then modify the
BOOT.BIN according to the number that cdrecord -msinfo gave you.
Next, It will ask you for the filename of the Bootsector. Here,
you should input IP.BIN. It will hack the IP.BIN for self-boot
purposes.

(Side Note: Only input the 2nd Number that MSINFO gave you,
Ex. If it gave you: 0,163012, Input 163012 when BINHACK prompts
you for the MSINFO number.)

15) Once the changes are made with BINHACK.EXE to the BOOT.BIN file, Copy
the BOOT.BIN over to the "data" directory's root. Please make sure
that you did not rename the file to actually be called BOOT.BIN.
It should still be called the original filename that you found out
from Step 5.

16) Now, you should have in your "data" directory, All game data files,
including BOOT.BIN, But it should not have IP.BIN. If you want to
dummy this CD, You must make a dummy now. You must make a normal
file dummy. Name this dummy "000DUMMY.DAT" and place it into the
"data" directory. Please note the overhead limitations of
Multi-Session & Self-Booting that were mentioned at the beginning
of the tutorial, and size your dummy accordingly. Your next step
is to run MKISOFS and make a ISO out of these files. Run the
following command while you are in your "selfboot" root directory:

mkisofs -C x,y -V ECHELON -l -o data.iso data

"x,y" should be the numbers outputted to you from cdrecord -msinfo
earlier.

17) Run "IPINS.EXE" from the "selfboot" directory, In a DOS Prompt.
It will prompt you for the Bootsector filename, Choose IP.BIN.
It will then prompt you for the ISO filename, Choose the file
"data.iso" which you just generated in the last step. It will
patch IP.BIN as the bootsector on data.iso.

18) You should now have a fairly large sized data.iso file sitting in
your "selfboot" directory tree now. It is time to burn this file.
You should still have the disk you burned the audio session to
earlier inserted in your CD-Recorder. You can do this with
either CDRWIN or CDRECORD, Just as the Audio Session Burning.

1) CDRWIN Method

a) Fire up CDRWIN.
b) Click the 2nd Icon from the Top Left: "File Backup and Tools".
c) For Backup Tool/Operation: Select "Record an ISO9660 Image File".
d) For Image Filename, Choose data.iso in your "selfboot" directory.
e) Under Recording Options, Select your CD-Recorder. Check the
following options accordingly:

Disc Type: CDROM-XA
Track Mode: MODE2
SPEED: Whatever You Want
Finalize/Close Session: Yes
Write Postgap: Yes
Open New Session: No
Test Mode: No
Verify Recorded Image: No

f) Click the start button and you are burning.
 

Styrofoam

Old Fart
... guide continued ...

2) CDRECORD Method

a) In the "selfboot" directory you should have the cdrecord toolset
unzipped. You should see files such as cdrecord.exe, mkisofs.exe,
and cygwin1.dll.
b) Run the following command from a DOS Prompt:
cdrecord -scanbus
c) This should show you a list of CD-ROM and CD-Recorder units installed
in your system. Look for your CD-Recorder and find the SCSI Bus ID#.
It will be in format x,x,x.
d) In your "selfboot" directory, run the following command to record
the 2nd session of the disk:

cdrecord -dev=x,x,x -xa1 data.iso

You can optionally include "speed=x" after -audio, Where x is the
maximum speed that your CD-Recorder can record at.

19) You are done! Eject the disk and try it in your Dreamcast.

-----------------------------------------------------
All Content & Code Written by Echelon Dreamcast 2000.

I always use cdrecord with speed set to 4.
All tools should be readily available from all the usual outlets (that means any DC related site, since all tools are freeware ;) )
 

-=VampyR=-

Immortal
...and that concludes our EZ banning for today.

Not really...Thank you Styrofoam.Maybe it'll help people.
 

alcoatjez

Capo di Tutti Capi
Thank you, Sty! I didn't know it was that much trouble... Ah, I think I will just stick to buying originals then :)
 

Styrofoam

Old Fart
Naaah, it looks like a monumental task, but the job's done in 20-30 mins and that includes burning the selfboot cd-r ;)
 

hagbard

New member
Nice, and this would be complete with a guide to remove the Echelon intros, which doesn'k on Chankast btw. Also it features more info, so check it out

http://dreamlover.tecbox.com/#6.3
 

Zach

New member
re: AVI's

Unless you DVD player is capable of playing the files then no, you can't just burn movies to CD's as data files.

Most people buy a cheap $30 - $50 player specifically for playing things such as MPEG/AVI/WMV/ KVCD type discs. My player will play Mpegs and KVCD's for instance.

KVCD's are pretty nice, you can fit close to 2 hours (I can't remember exactly) of near DVD quality data onto a single CD-R. But realistically most people just burn files to CD or DVD and play them that way, or custom encode them at their desired bitrate and burn them as normal DVD's. Don't know how to encode them myself though as the site responsible for it I believe is a pay site, and oddly enough can't find any pirated shit out there explaining how to make them or what you need to do it.

Popular brands are Apex and Cyberhome. I own a Cyberhome CH-DVD 300 myself, and it plays MP3, MPG, and I think WMV too. Plays KVCDs too (I watched FF7: Advent Children) Anyway videohelp.com is a good resource and can tell you what players can play what files, etc.

cheapo DVD player are great for watching burned Anime/Movies/whatever but keep in mind they are never a replacement for a real quality, brand name player. A lot of cheap players have problems playing legit DVDs, I know mine does.

http://www.videohelp.com/ is a useful site and you can search for players that support the file formats you want to play. Personally I think its better to just invest the same amount of money into a DVD-Writer and then make DVDs out of your stuff. You don't even really have to mess with encoding if you use a program like Nero, or another similar suite that has Wizards to help you make stuff.
 
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Zach

New member
Alexander_13 said:
you need something called daemon tools search google for that and you can burn games and movies ;)

Also, please refrain from posting nonsense. Daemon tools has nothing to do with burning..
 
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