[PSX] Fighter Maker won't run

-=VampyR=-

Immortal
Yep...I ran into a PSX problem myself.


1.Emulator ePSXe 1.6.0
2.Fighter Maker disc image
3.Have tried all video plugins and audio plugins
4.All other games work perfect with my ePSXe setup
5.Tried RUN -> ISO,RUN CD (image mounted with Daemon Tools)

problem: THE GAME FREEZES AFTER 4 SECONDS OF RUNNING.

So,the game boots OK,if I'm fast I can press Start and launch New Game...not more you could do in 4 seconds.The display is correct but FREEZES.

What can I do ? Is this game known to cause problems ? :confused:
 

hagbard

New member
Did you try it with PSXeven, SSSPSX, pSX or Xebra? I'll try it later for you if I remember
 

-=VampyR=-

Immortal
hagbard said:
Did you try it with PSXeven, SSSPSX, pSX or Xebra? I'll try it later for you if I remember
No.
If you don't have a solution to ePSXe,I'll try it sometime with PSXeven.
I don't roll with the others you mentioned. :D
 

hagbard

New member
I won't try then :D
 

-=VampyR=-

Immortal
hagbard said:
I won't try then :D
That's the spirit!
I just saved you some time.
 

hagbard

New member
If your game it's Fighting Game Creator (SLPS_025.95), I have tested it. Works with ePSXe 1.6.0 with my standard setup (read: no setup xD). Plugins:

GPU: Pete's D3D Driver 1.1.76
SPU: Eternal SPU 1.50
CDr: P.E.O.p.S CDR Driver 1.4

Plugin: Pete's D3D Driver 1.1.76
Author: Pete Bernert
GFX card: NVIDIA GeForce 6600 GT

Resolution/Color:
- 1024x768 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000000]
Eternal SPU 1.50 Plugin

Default, plus:
Audio out: SPUasync
Update before accessing register: checked
P.E.O.p.S CDR Driver 1.4

Interface: ASPI
Drive: DT emulated drive
Read Mode: BE_2
Caching Mode: Async Read
Use Additional 4 MByte date cache: Checked
Try again on read error: Checked. Retry Count: 5

Hope it helps

PD: BTW, good thread name, it would be nice if all were so drescriptive
 
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-=VampyR=-

Immortal
This is the game

fightermakerntscfront1ya.jpg


PD: BTW, good thread name, it would be nice if all were so drescriptive
I like to think that I'm a professional.Plus I know how lame it is to go to one forum and read..HELP,and that's it.

Whoa...I got good news from GDC..gonna make a thread about it.
 

hagbard

New member
Worthless testing, it's not the same game :( . Yours it's named "3D Kakutou Tsukuru" on NTSC-J / "Fighter Maker" NTSC-U, and don't have this one
 

-=VampyR=-

Immortal
THIS is your game.
 

hagbard

New member
Ok, thanks ;) You won a free test:

ePSXe: hangs after a few seconds, as you said
PSXeven: quits emulation while loading the character select screen:
FATAL ERROR: Invalid PC: 0x7f08087e
ERROR: Reserved opcode being called : 0x 50FF0 !!!! @0x7f080882
-- emu released due to error --
* Ended.
SSSPSX: crashes the emulator almost instantlly
Xebra: Hangs after the standard PSX game detected screen * (usually omited on most emulators, but not on the real PSX)
pSX: Shows the character select screen, then hangs when the game starts

* The game I got have the PSX loading screen hacked, it shouldn't affect emulation but you never know...
fightermaker.jpg
 

-=VampyR=-

Immortal
So the game doesn't work in emulators.I won't even bother to test it with PS2.
Thanks for the testing !
 

hagbard

New member
Nevermind, I enjoy testing even more than playing from time to time
 
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