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Thread: The Ultimate Emulator Project

  1. #21
    Immortal -=VampyR=-'s Avatar
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    Default Re: The Ultimate Emulator Project

    I read your post but I wanted to remind the guy the "basics" to say so...

    I hate half of you...especially the dumb ones.
    Some of you are on my blacklist and so shall be any asswife that tries to prove he's worth anything.
    If this post somewhat offends your silly arse,then I proved my point.
    You have been warned so don't cry to your momma about it later on...or any mods for that matter.

  2. #22
    The New Kid
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    Default Re: The Ultimate Emulator Project

    ok, so here's what i'm wondering: are you a programmer? clearly age alone wouldn't prevent someone from developing a killer program (look at firefox) and especially when you're 16 and you have possibly 2 years or so before you have to be responsible and pay your own bills and all that, you may just have more time, energy, and enthusiasm than any of the older peeps, which could greatly offset the lack of experience.

    if you're not a programmer, you do realize you're essentially the client, asking a group of skilled programmers to put in lots of time and energy, making an excellent piece of software to all your specifications, but for free! not to say it wouldn't work out lovely if some people needed the enthusiasm of a youngster to gather them all together in one place and were already thinking of doing something like that.

    but don't be surprised if people are like, whoa dude, that's a tall order, no way. i always turn down jobs immediately for small website projects and the like from friends and their friends because the projects are always so much more work than you ever expect, and your friends are sooo nice when they ask you to change/update/improve just *one* more thing, and you can't resist because you're so nice, and then by the end you're getting like $2/hr for your work, and you're glad you made them happy, but you're worn out. this project you describe is a thousand-fold more involved, and pays even less.

    at the end, you won't have something that didn't exist, you'd just have something that works better and is easier to set up, which would make people happy, but for all that time and energy, why not completely develop your own thing? like a new game that runs on the old platforms, or maybe even figuring out how all the current game/emulator combos are buggy, and writing up really excellent and comprehensive documentation for all the platforms, so no one will have the troubles you had setting up?

    i know that if i was 16 again, and could put in two years on a project and was really into games, i would rather work on my own piece of creativity! and if you're not a programmer, now's a good time to start learning! you only get those last two years at home once in your life, so choose wisely. you're old enough to do something meaningful in the world, can handle sleep deprivation better than at any other age, and you have the opportunity to put something cool in your portfolio by the time you head off to college.

  3. #23
    Immortal -=VampyR=-'s Avatar
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    Default Re: The Ultimate Emulator Project

    sugarego...you're right.But the guy has dreams...

    I hate half of you...especially the dumb ones.
    Some of you are on my blacklist and so shall be any asswife that tries to prove he's worth anything.
    If this post somewhat offends your silly arse,then I proved my point.
    You have been warned so don't cry to your momma about it later on...or any mods for that matter.

  4. #24
    Pinoy Ako! Leerz's Avatar
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    Default Re: The Ultimate Emulator Project

    i think he meant "using emulators since 7"
    NOT writing and authoring emulators
    you gotta know programming if you wish to succeed on this.


    Quote Originally Posted by sugarego
    ...
    agree(on some parts) if you[HE] wish to learn programming, do it as early as possible
    its like teaching a kid how to ride a bike without training wheels, anyways,
    i think you should have gon easy on him dude :P
    Last edited by Leerz; March 7th, 2006 at 22:26.

    Hoo000yy!!
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    H000ooooYYY!!-- Addicted To C/C++ and VB


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  5. #25
    Controller Man ulaoulao's Avatar
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    Default Re: The Ultimate Emulator Project

    my two pennies.


    .. Ok one program to do it all, well ya sure its possible, but you would need a lot of menus. its would be an OS in its self. I mean all the power to you, It would be nice. but booting a sega cd it not like booting an pce cd. and running a n64 joy stick app is not going to be similar to sega? You would need a configuration page for each emu so that in its self kills the idea. You would be better off creating an emu-OS. Personally I want all my emulation needs in one place like the idea you have. Fortunately for me its exists... Qucickplay. on the left I have my systems and the right I have my games, and I double click and poofff, its does it all. Not only that but I designed my own switch box for my joysticks n64/atari/snes/nes/psx for now. But if you pull its off its worth it just to see it run.

  6. #26
    The One Winged Angel pearl jamed's Avatar
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    Default Re: The Ultimate Emulator Project

    Sounds like A sick idea but I just play. I'm just a guy who is reliving the 80's and 90's. I don't even how to work some emulators. sorry dude.

  7. #27
    The New Kid
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    Default Re: The Ultimate Emulator Project

    I think you're aiming just a little too high for your first project. Why don't you start with something simple, like an Atari 2600 emulator with a halfway decent GUI??

  8. #28
    Hobby Talker DrAkeNgaRd_KneLL's Avatar
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    Smile Re: The Ultimate Emulator Project

    Quote Originally Posted by egg
    I think you're aiming just a little too high for your first project. Why don't you start with something simple, like an Atari 2600 emulator with a halfway decent GUI??
    that might be good but it depends upon the person...

  9. #29
    Capo di Tutti Capi alcoatjez's Avatar
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    Default Re: The Ultimate Emulator Project

    Quote Originally Posted by egg
    I think you're aiming just a little too high for your first project. Why don't you start with something simple, like an Atari 2600 emulator with a halfway decent GUI??
    As if an 2600 emulator is that simple. If the games look simple, that doesn't mean programming an emulator for it is...

  10. #30
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    Default Re: The Ultimate Emulator Project

    Quote Originally Posted by egg
    I think you're aiming just a little too high for your first project. Why don't you start with something simple, like an Atari 2600 emulator with a halfway decent GUI??
    As alcoatjez said, it isn't easy as it involves complicated reverse engineering..and the best way to start your programming is to do the classic hello world and not emulators

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