Originally posted by Spekkio+Mar 11 2004, 09:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Spekkio @ Mar 11 2004, 09:46 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-suckthismeat@Mar 11 2004, 01:55 AM
you just said it yourself though, it takes memmory to do that. meaning the fastest access to the texture to filter it it, IS ON THE BOARD, otherwise if has to use the system bus to access the main memory in order to fetch the texture.... A SLOW PROCESS, hence the need to increse AGP bus speeds, either way, using the system to get the information is a slower means that storing the texture in the Video Bards RAM, and those textures can be quite large....easlily chewing up 128 Meg of video memory if they wanted to.(3d mark does that as part of the benchmark, you think that 128M texture sits on your systems RAM?)
your a moron