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Thread: ZSNES October 31 WIP Released!

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    Forum Administrator Lefteris_D's Avatar
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    Default ZSNES October 31 WIP Released!

    A new wip version for ZSNES is now available. Here are the changes:
    • ALL: Some DSP-3 stuff before I go mad. [Nach]
    • ALL: More x86-64 fixes. [Nach]
    • WIN: Fixed bug in highres mode with HQ4x. [MaxSt]
    • SDL: Major update to the autoconf script: cleanup and a nifty cpu detection code by Nach to optimize architecture properly with most cpus.
    • SRC: Added ifndef to preproccessor. Really cleaned up the source. Added framework for upcoming features. Outputted file is now optimized a bit. (parsegen) [Nach]
    You can get it from here.
    ...

  2. #2
    Capo di Tutti Capi alcoatjez's Avatar
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    Default

    Seems you are two releases behind

    News: ZSNES November 9 WIP is now available!

    Whats New:

    * ALL: Fixed BG latches for modes 2 and 4 to be 13 bit (fixes Star Fox). [pagefault]

    News: ZSNES November 5 WIP is now available!

    Whats New:

    * ALL: Updated BG scroll register behaviour using anomie's formula. Got it done thanks to pagefault, too. [grinvader]
    * ALL: Fixed small screen extra line issues (fixes Super Metroid annoying line issue). [pagefault]
    * ALL: Fixes for DMA, so we can have the recent improvements without breaking tons of other game. (SSF2, SFA2, FFMQ, TOP, CT, YI, Probably others). [pagefault]
    * SDL: SCons now using parsegen the right way [Snarius]
    * TOL: Architecture detection tool which may be used for various purposes. [Nach]
    * SRC: Updated tools compile info and 'make tools' for new tool. [grinvader]
    * SRC: Typo fix in todo list. [grinvader]
    * SRC: Cleanup (whitespace & useless EXTSYM). [grinvader]

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