Results 1 to 2 of 2

Thread: Mame32 v0.101 released

  1. #1
    Member
    Join Date
    Oct 2004
    Location
    Land of Oz
    Posts
    600

    Default Mame32 v0.101 released

    http://www.classicgaming.com/mame32qa/

    0.101
    -----

    Source Changes
    ---------------
    Wired up save state support for all the games in pacman.c, jrpacman.c, and pengo.c. Marked all games as GAME_SUPPORTS_SAVE. [Aaron Giles]

    Added new generic macros to state.h to make it simpler to do save states. Use state_save_register_global(var) to register a driver-related global variable. Use state_save_register_item(module, instance, var) to register other variables with specific module and instance names. Converted the MCR and Cinematronics vector saves over to this. As a result, save states for games will be incompatible with prior versions of MAME. [Aaron Giles]

    Added save state support to the 8255 PPI, 7474 TTL, and the TMS5110 sound chip. Added save state support to the galaxian.c driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c, and amidar.c as GAME_SUPPORTS_SAVE. [Aaron Giles]

    Changed the timing of save state bank registration so that dynamically installed banks will work properly. [Aaron Giles]

    Added validity check to ensure driver names are 8 characters or less. [Aaron Giles]

  2. #2
    Forum Administrator Lefteris_D's Avatar
    Join Date
    Sep 2003
    Location
    Athens, Greece
    Age
    38
    Posts
    3,856

    Default Re: Mame32 v0.101 released

    I think I will wait for mame.net to have a 0.101 binary as well before I can post this.
    ...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •