Hope everyobody knows that this is Nintendo's attempt to stop the PSP, once it comes out it will absolutely destroy the GBA in terms of hardware...did you just suggest them trying to make a handheld thats as powerful as a GC? Lmfao...
Hope everyobody knows that this is Nintendo's attempt to stop the PSP, once it comes out it will absolutely destroy the GBA in terms of hardware...did you just suggest them trying to make a handheld thats as powerful as a GC? Lmfao...
I didn't say than Nintendo should release a new handheld.
I personally love my GBA SP and don't wan't to change it.
What I meant is that if Nintendo feared the PSP the new portable she would release should be something very powerful such as Gamecube.
Nintendo has a gender? No specs have even been released yet, so how do you know that the Nintendo DP wont be something powerful?
If you search the net you will find these specs.It is not very stronger than GBA.In fact it has 2 32 bit processors instead of one that GBA has.
"Additionally the machine will be powered by 2 processors - the main one being ARM9-based and the sub-processor being ARM7-based. Software will come on semiconductor-based media up to 1 Gigabit in size."
ARM9
* 32-bit RISC processor core with ARM® and Thumb® instruction sets
* 5-stage integer pipeline achieves 1.1 MIPS/MHz
* Up to 300 MIPS (Dhrystone 2.1) in a typical 0.13µm process
* Single 32-bit AMBA bus interface
* MMU supporting Windows CE, Symbian OS, Linux, Palm OS (ARM920T and ARM922T)
* Memory Protection Unit (MPU) supporting a range of Real Time Operating Systems including VxWorks (ARM940T)
* Integrated instruction and data caches
* Excellent debug support for SoC designers, including ETM interface
* 8-entry write buffer — avoids stalling the processor when writes to external memory are performed
* Portable to latest 0.18µm, 0.15µm, 0.13µm silicon processes.
ARM7
* Established, high-volume 32-bit RISC architecture
* Up to 130 MIPs (Dhrystone 2.1) performance on a typical 0.13µm process
* Small die size and very low power consumption
* High code density, comparable to 16-bit microcontroller
* Wide operating system and RTOS support - including Windows CE, Palm OS, Symbian OS, Linux and market-leading RTOS
* Wide choice of development tools
* Simulation models for leading EDA environments
* Excellent debug support for SoC designers, including ETM interface
* Multiple sourcing from industry-leading silicon vendors
* Availability in 0.25µm, 0.18µm and 0.13µm processes
* Migration and support across new process technologies
* Code is forward-compatible to ARM9, ARM9E and ARM10 processors as well as Intel's XScale technology
Nintendo Double Penetration? Wha?Originally posted by 4th Disciple@Jan 22 2004, 01:50 PM
...the Nintendo DP wont be...
DVDA!
# of days where management hasn't had to deal with an idiot: 0
nintendo == owned
# of days where management hasn't had to deal with an idiot: 0
Nintendo and the word owned are the same thing? You don't know any C++ do you? It looks like you were going out of your way to use C++ code which doesn't really fit.
You could have just said Nintendo = Owned, but you wanted to be fancy and stupid.
Flowers always look like happy
Flowers always smell of pure goodness
Flowers make my teeth smile
I enjoy their company
Flowers are fun to own
I am looking forward to the PSP. The appearance of DS does not affect me. I have a GBA-SP and still I want to buy a PSP.
But the release of DS will effect GBA's market. Nintendo has something up its sleeve.
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