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Thread: Final Fantasy VII best apperance help

  1. #1
    The New Kid Bluedawn's Avatar
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    Question Final Fantasy VII best apperance help

    Ok I made an ISO of my FFVII game discs and was just wondering what the best Video plugins where the best for apperance and very little to no slow down cause it looks good so far but there are little green lines outlining things and when i go into battle there is no screen break you know the shatter affect then im right into battle. I dont mind the little bit of Slow down just before and after battle. thanks
    Humankind cannot gain anything without first giving someing in return.
    To obtain something of equal value must be lost.

  2. #2
    Hail to the King Deezbeez's Avatar
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    I played around a bit and found that this setup gives me a pretty nice result on FF7 for display. My screentshots in the soft plugin don't work correctly, but you may want to try this config.

    Plugin: P.E.Op.S. Soft Driver 1.1.17
    Author: Pete Bernert and the P.E.Op.S. team

    Resolution/Color:
    - 800x600 Fullscreen - [32 Bit] (If you set this higher with the stretching I used the display will not fill the screen)
    Stretch mode: 11 (This is the HQ2X Unstretched setting, Set to HQ3X Unstretched if you plan on using a resolution higher than 1152x768, I get problems at higher resolutions with my monitor)
    Dither mode: 2

    Framerate:
    - FPS limit: on
    - Frame skipping: off
    - FPS limit: Auto

    Misc:
    - Scanlines: disabled
    - Game fixes: off [00000001]

  3. #3
    The New Kid Bluedawn's Avatar
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    Wow dude nothing against you but I tried out what you suggested but it looks worse then what im using

    Pete's OpenGL Driver 1.76

    Texture quality=4th
    Hi-Res textures=0
    Texture filtering=5
    Gfx=32

    Off-Screen Drawing=2
    Framebuffer textures=0
    Framebuffer access=4
    Humankind cannot gain anything without first giving someing in return.
    To obtain something of equal value must be lost.

  4. #4
    The New Kid Bluedawn's Avatar
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    Ok I got rid of the damn Green Lines Boardiring stuff by changeing my
    Texturing Filter to 4
    Humankind cannot gain anything without first giving someing in return.
    To obtain something of equal value must be lost.

  5. #5
    Hail to the King Deezbeez's Avatar
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    Quote Originally Posted by Bluedawn
    Wow dude nothing against you but I tried out what you suggested but it looks worse then what im using

    Pete's OpenGL Driver 1.76

    Texture quality=4th
    Hi-Res textures=0
    Texture filtering=5
    Gfx=32

    Off-Screen Drawing=2
    Framebuffer textures=0
    Framebuffer access=4
    oh? heh, sorry. Guess it's just for my comp. Good to hear you got it goin better.

  6. #6
    Crazy Frog montpics's Avatar
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    Every configuration gave different result on different PCs.


  7. #7
    Crazy Frog
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    Thank you for that stunning set of facts.

  8. #8
    The New Kid Bluedawn's Avatar
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    Ok for my PC these are the best settings having no probs and have the battle swirl going on

    Plugin: Pete's OpenGL Driver 1.1.76
    Author: Pete Bernert
    Card vendor: ATI Technologies Inc.
    GFX card: RADEON 9000/9100 IGP Series DDR x86/SSE2

    Resolution/Color:
    - 800x600 Fullscreen - Desktop changing [32 Bit]
    - Keep psx aspect ratio: off

    Textures:
    - R8G8B8A8
    - Filtering: 4 - edge clamping supported
    - Hi-Res textures: 0
    - Palettized tex windows: off
    - VRam size: 64 MBytes - 110 textures usable

    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: Auto

    Compatibility:
    - Offscreen drawing: 4
    - Framebuffer texture: 0
    - Framebuffer access: 4
    - Alpha multipass: on
    - Mask bit: off
    - Advanced blending: on (hardware)
    - Subtractive blending: activated

    Misc:
    - Scanlines: off
    - Line mode: off
    - Unfiltered FB: off
    - 15 bit FB: off

    O and dont forget to turn on the Game fix for FF7 for battle swirl
    Last edited by Bluedawn; September 13th, 2005 at 10:55.
    Humankind cannot gain anything without first giving someing in return.
    To obtain something of equal value must be lost.

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