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Thread: zsnes July 24 WIP is now available!

  1. #1
    Windows 10 cibomatto2002's Avatar
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    Default zsnes July 24 WIP is now available!

    Whats New:

    * ALL: ZSNES now decodes shift-jis headers correctly... but the font is still limited to 5x5. [grinvader]
    * ALL: Improved loading of small ROMs. [Nach]
    * SDL: New resolutions for SDL port. [Aerdan]
    * SDL: Optimisation to frame draw code, only draw frames that change. [pagefault]
    * SDL: Optimized pagefault's draw frame code. [Nach]
    * SDL: Updated configure CPU detection (still terrible for Athlon non 64 CPUs though >_<). [Nach]
    * SDL: Put in object converter to convert NASM ELF32 output to ELF x86-64. [Nach]
    * SDL: Made x86-64 get -k8 Optimization, Intel CPUs can go jump in a lake for now.[Nach]
    * SRC: Removed duplicate code. [Nach]
    * SRC: Changed strcpy() to memmove() in filename change because destinations can overlap. [Nach]
    * SRC: Fixed looking for data all over the place on files which are too small. [Nach]
    * SRC: Make sure MSVC knows it's running on Windows. Have MSVC clean up it's worthless object files after itself. [Nach]
    * SRC: Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools. [Jonas Quinn]
    * SRC: New tool in. New ignore for tools, so that cvs stops yapping. [grinvader]
    * SRC: New tool used. Also, silly variable names removed from source. [grinvader]
    * SRC: 'spcRam' -> 'SPCRAM'. Prerequisite for new SPC stuff. [grinvader]
    * SRC: Fixed the rampant GCC4 warnings. [Nach]
    * SRC: Made generated files use proper signs. [Nach]

  2. #2
    hsdhaasd!
    Join Date
    Apr 2005
    Location
    Miami,FL
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    Default

    thanks for the update
    Ok, now I really don't have anything to put in here -.-

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