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Thread: FF9 Locking up Mid-FMV.

  1. #1

    Default FF9 Locking up Mid-FMV.

    Hi, I'm new here. And for my first post heeere's my question...

    I recently started playing FF9 on epsxe. After messing with the options for a while i got it to work playing off the CD and an ISO, however every time I get to a certain FMV, the one that plays when the group gets on the airship leaving Dali heading toward Lindblum, the game locks up. Anyone else have this problem, or does anyone know what could possibly fix this? I appreciate any help. Here's some graphics settings if it helps any...


    Plugin: Pete's OpenGL Driver 1.1.75
    Author: Pete Bernert
    Card vendor: ATI Technologies Inc.
    GFX card: RADEON 9800 Pro x86/SSE2

    Resolution/Color:
    - 1200x800 Window mode
    [32 Bit]- Keep psx aspect ratio: off

    Textures:
    - B8G8R8A8
    - Filtering: 6
    - Hi-Res textures: 2
    - VRam size: 64 MBytes

    Framerate:
    - FPS limitation: on
    - Frame skipping: on
    - FPS limit: Auto

    Compatibility:
    - Offscreen drawing: 3
    - Framebuffer texture: 2
    - Framebuffer access: 4
    - Alpha multipass: on
    - Mask bit: on
    - Advanced blending: on

    Misc:
    - Scanlines: off
    - Line mode: off
    - Unfiltered FB: off
    - 15 bit FB: off
    - Dithering: off
    - Screen smoothing: off
    - Screen cushion: off
    - Game fixes: on [00010200]

  2. #2

    Default nvm.

    On second thought, I surfed back pages and pages until i found a similar post. I "downgraded" to verison 1.5.2 and it seems to have solved the issue i was having. Sorry for posting a question that has all ready been answered.... though i guarantee you i will be back in the future! hah

    considering the specs mentioned above, and a P4 2.66 GHz proccessor, are there any modifications to the graphics options anyone could suggest to improve the performance, for this game, and maybe even others?

    Thank you, I appreciate the input.
    Last edited by spaz_matsui; July 25th, 2005 at 08:35.

  3. #3
    Crazy Frog montpics's Avatar
    Join Date
    Oct 2004
    Posts
    3,531

    Default

    How about Pete's OpenGL 2.6?


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