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Thread: Can't Save Well Pokemon Ruby

  1. #11
    Gigashock
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    how about i already solved the problem, um?thanks anyways.

  2. #12
    Say wha??? Jale's Avatar
    Join Date
    Nov 2004
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    Santiago, Chile
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    34
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    6,448

    Default

    I was grave digging here when I had no idea
    It happened a few days after I joined here.

  3. #13
    Gigashock
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    sorry but keep up the the good work i've seen posts of yours and you're really helping.

  4. #14
    The New Kid
    Join Date
    Dec 2007
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    2

    Default Re: Can't Save Well Pokemon Ruby

    ok well, i was browsing some sites on google when i came across ur problem... although its like 4 or 5 years old, i know the problem. it probly wont matter to you, but anyone else who finds this post will care. any way, i copypastaed this so dont think i did it.

    >*NOTE*: If you are playing Pokemon Fire Red/Leaf Green, you MUST use this method, or you will not be able to continue playing your game after defeating the Elite Four. Save States WILL NOT work for continuing the game.


    Some of you may have noticed that when you boot up a Pokemon game (And some other games) in VisualBoy Advance (I will refer to it as VBA in this guide) that you can not save correctly. This is because of a unique memory requirement for those games that VBA in general do not recognize. They require a bit more memory for their saves than the standard 128K for 128K-Flash saving games.
    You can, however, make a vba-over.ini file that overrides the default settings for VBA and tells it exactly how much memory to use when making a save for the specified game.
    I will guide you step by step on how to do this.
    Be aware that you cannot apply this fix mid-game and you must start a new game after doing it, so it is recommended that you do this before starting your game.

    First off, boot VBA and go to your options/emulation/directories. Go to Browse and check to make sure the ROM that you want to save correctly is in the default ROM directory, as that is where the vba-over.ini will look.
    Now, rename your ROM as needed if you have not done so already, and put it in that directory.
    If you are using windows, right click on the Desktop and select new, and then New Text document. This is where you will put the code for the game you want to save. Here are some codes for the Pokemon games that need this patch.



    e-Reader (U)
    [PSAE]
    flashSize=131072

    Pokemon Ruby (U)
    [AXVE]
    rtcEnabled=1
    flashSize=131072

    Pokemon Sapphire (U)
    [AXPE]
    rtcEnabled=1
    flashSize=131072

    Pokemon FireRed (U)
    [BPRE]
    flashSize=131072

    Pokemon LeafGreen (U)
    [BPGE]
    flashSize=131072

    Pokemon Emerald (U)
    [BPEE]
    rtcEnabled=1
    flashSize=131072



    Now, Put your needed codes into the vba-over.ini file and rename the game titles in the codes to the ones you named the roms. Don't put the file extension.
    Now you have completed your vba-over.ini file. Save it and then rename it vba-over.ini if you did not already, and then put it in the root directory of your VBA emulator (meaning DO NOT put it in the roms/music/skins directory but the directory before them where your default.vba is, for all of you slower types.)
    Now set frameskip to 2 if it isn't already.
    Set Flash Size to 128K.
    Save type should be on Automatic.
    Turn on GBA Real Time clock, ESPECIALLY if you are playing Ruby/Sapphire/Emerald.

    That should be it! Enjoy your correctly-saving game.



    P.S. You will know if you did something wrong for Fire Red/ Leaf Green if you get the message "1M sub-circuit board not installed" after you press start at the Press start screen.

  5. #15
    The New Kid
    Join Date
    Oct 2008
    Posts
    1

    Default Re: Can't Save Well Pokemon Ruby

    does anyone here can send me a game of pokemon ruby? pls..

    here's my e-mail

    emsjl27@gmail.com

    thanks

  6. #16
    Board Addict Alexander_13's Avatar
    Join Date
    Nov 2005
    Age
    34
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    853

    Default Re: Can't Save Well Pokemon Ruby

    search the rom in a p2p program

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