G
Gigashock
Guest
originally posted by zilmar at the project64 Nintendo 64 emulator homepage:
"The project 64 team are happy to release project64 1.6. Jabo and I are extremely busy these days but do find time now and then to work on project 64. We are both extremely happy with the stability and compatibility of project64. There have been some small issues that we wanted to fix to give the users a better experience. For example Donkey Kong 64 now runs smoothly, Zelda start menus react quickly, memory usage is now lower, Jabo has created a new direct 3d 8 version of his plug-in, and many more change, have a look at the what's new document. Smiff is still missing in action, so the rest of the test team especially gent has done an excellent job of helping pulling things together for this release."
What's New:
v1.6
R4300i core and executable
- support for rumble enabled controller plugins
- marked some memory allocations with execute flag
- game fixes for DK64, Hydro Thunder, etc
- enable perm cheats
- fixed gui issues
- reduced memory usage
Direct3D6
- Pilotwings no longer crashes
- Fixed drivers that have incorrect depth buffer caps
Direct3D8
- Added new plugin
RSP
- minor compiler tweaks for speed
Direct Input
- support for more axes
- warn user when configuring button already set
- rumble support using force feedback
Now do your thing lefteris
"The project 64 team are happy to release project64 1.6. Jabo and I are extremely busy these days but do find time now and then to work on project 64. We are both extremely happy with the stability and compatibility of project64. There have been some small issues that we wanted to fix to give the users a better experience. For example Donkey Kong 64 now runs smoothly, Zelda start menus react quickly, memory usage is now lower, Jabo has created a new direct 3d 8 version of his plug-in, and many more change, have a look at the what's new document. Smiff is still missing in action, so the rest of the test team especially gent has done an excellent job of helping pulling things together for this release."
What's New:
v1.6
R4300i core and executable
- support for rumble enabled controller plugins
- marked some memory allocations with execute flag
- game fixes for DK64, Hydro Thunder, etc
- enable perm cheats
- fixed gui issues
- reduced memory usage
Direct3D6
- Pilotwings no longer crashes
- Fixed drivers that have incorrect depth buffer caps
Direct3D8
- Added new plugin
RSP
- minor compiler tweaks for speed
Direct Input
- support for more axes
- warn user when configuring button already set
- rumble support using force feedback
Now do your thing lefteris