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Thread: Metal Gear Solid

  1. #1
    The New Kid
    Join Date
    Mar 2005
    Posts
    2

    Default Metal Gear Solid

    I've been having a problem with Metal Gear Solid, and was wondering if anyone had any expertise to share. Basically the game looks and runs great, but I'm unable to use save states. I can save use the in game save, but whenever I reload from a save-state the sound goes quiet and the game will not let me exit from the codec screen. This happens in both ePSXe versions 1.6.0 and 1.5.2

    Has anyone had this problem? The game is definitely playable as it is, but I'm a big fan of save states and want to get them working if I can.

    Here's my info: P4 2.53 GHz, 512 PC3200 RAM, GF4 TI4400, Win XP SP2

    Video:
    Plugin: Pete's OpenGL Driver 1.1.75
    Author: Pete Bernert
    Card vendor: NVIDIA Corporation
    GFX card: GeForce4 Ti 4400/AGP/SSE2

    Resolution/Color:
    - 640x480 Fullscreen - NO desktop changing [32 Bit]
    - Keep psx aspect ratio: off

    Textures:
    - R8G8B8A8
    - Filtering: 0
    - Hi-Res textures: 0
    - VRam size: 0 MBytes

    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: Auto

    Compatibility:
    - Offscreen drawing: 2
    - Framebuffer texture: 0
    - Framebuffer access: 0
    - Alpha multipass: on
    - Mask bit: on
    - Advanced blending: on

    Misc:
    - Scanlines: off
    - Line mode: off
    - Unfiltered FB: off
    - 15 bit FB: off
    - Dithering: off
    - Screen smoothing: off
    - Screen cushion: off
    - Game fixes: on [00000000]

    For sound I'm using Eternal SPU 1.41
    Audio Device: DirectSound
    Buffer size: 30
    Audio out method: SPUasync
    Async mode: Wait
    Reverb: TiMidity
    and the first two boxes under special game fixes are enabled. Everything else is default.

  2. #2
    Crazy Frog montpics's Avatar
    Join Date
    Oct 2004
    Posts
    3,531

    Default

    Have you test it using the other Pete's GPU plugins yet?


  3. #3
    The New Kid
    Join Date
    Mar 2005
    Posts
    2

    Default

    Ah, found the problem. Switched my sound driver over to P.E.Op.S. DSound Audio Driver 1.8 and no everything works fine. Guess I'm just used to relying on EternalSPU.

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