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Thread: N64, Paper Mario problem

  1. #1
    The New Kid
    Join Date
    Mar 2005
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    Default N64, Paper Mario problem

    The game flickers at some points (that seems to be not-so-rare) and i would like to know the right settings.

    My specs:
    CPU:2600+, RAM(or whatever nowdays):512MB, Video: Radeon 9600 all-in-wonder, Sound: some integrated.

    P64 newest, sp1, downloaded today both.

    At beginning it worked fine but some points in the game it flickers.

  2. #2
    north west south west Genome's Avatar
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    married, loving life, and couldnt be happier.
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    Default

    those are about the same specs as my pc (amd 2.1,512 ram, radeon 9600xt)you could try getting a diffrent copy of the game and seeing if that helps or if you are using project64 you can do what i did to fix my glitching/audio problems. at the top of your window there is a pulldown menu called configure (i think thats what its called) in it go to your audio plugin. there is an option for syncronizing the game to the audio. perhaps its flashing b/c your audio is getting ahead of/staying behind your graphics. if that doesnt help you can also try configuring your graphics plugin.
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  3. #3
    The New Kid
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    Default

    Didn't help..

  4. #4
    Teh Noob XshmishX's Avatar
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    Default Re: N64, Paper Mario problem

    um, I'm pretty sure you can't stop the flickering, my friend had the game and he went through a series of things. It started at the error, then sound didn't work, then video didn't work. Now he's got the flickering, but the entire game...So, best I think you can do is get used to it o_O

  5. #5
    Say wha??? Jale's Avatar
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    Default Re: N64, Paper Mario problem

    It's a known issue. It means the authors know about this problem, but there's no solution at the moment. In other words, you can't get rid of the flicker.

  6. #6
    The New Kid
    Join Date
    Apr 2007
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    Default Re: N64, Paper Mario problem

    RiceVideo 6.1.0 or 6.1.1 beta 10fix the main flicker in toad town.


  7. #7

    Default Re: N64, Paper Mario problem

    Its fixed in project 64 1.7 beta I think.

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