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Thread: In-game music for ePSXe?

  1. #1

    Default In-game music for ePSXe?

    I have no ingame music (whether playing from CD-Rom or ISO) for any of my games. FMV music and ingame sound effects are all fine: only the ingame music is missing. I'm using the Eternal SPU 1.30 plugin. Does anyone know how to correct this problem?

  2. #2

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    My problem seems to be the exact opposite of yours... I posted my specs in my topic, so you should mosey on over there and have yourself a read! Maybe we can help eachother...

  3. #3

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    Ok, so what you're saying is you have ingame music but no sound effects and fmv sound? I just want to be sure I understand. I had a look at your specs. Looks like your machine definately isn't underpowered, so no issues there that I can see. You've got Pete's Open GL configured more or less the same way I do, except that I've got it at 16 bit colour (human eye can't really make out the difference anyway from 32 bit, and it means faster processing) and colour dithering.

    I went out to get the Null driver to experiment. Frigging thing was difficult to find but I hunted it down. Unfortunately, it didn't fix my problem no matter how much I monkeyed with the config. In fact, the out-of-game music skipped like an LP on crack and I got a continuous loop of sound effect samples ingame, everything from screams to explosions. It was actually hilarious but I'm kind of left at square one.

    I also don't know what you've got that allows ingame music based on your settings. It could be anything from choice of games to a weird driver configuration to playing from CD (whereas I'm trying to set up a small library of favourite ISOs). Let's get some expert help in here!

  4. #4
    Say wha??? Jale's Avatar
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    Is XA sound activated?

  5. #5

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    yep... and I get sound for FMV's, it's just that it comes out sorta sputtery and fuzzy, but sounds fine during gameplay... I don't know what the problem could be

  6. #6

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    "Sputtery and fuzzy" is a good description for how my sound quality changed when I experimented with the Null2 Audio Driver 1.3. When I switched back to Eternal SPU 1.30, overall play was significantly better. The only thing is the absence of ingame music. RR, seriously, try the Eternal driver if you haven't already and see if things get better.

    Yes, Butters, XA sound is checked off, if that question was meant for me. The only option I've left off in the sound config dialog (you know, the four options outside of the interior config menu?) is Enable SPU IRQ hack, which I understand only applies to a few games I don't have. My other config options for Eternal are:

    Buffer size: 8
    Audio out Method: Thread
    Misc- Show Realtime config window: Off
    Wait for XA buffer is free: On (I found that sound ran too fast in my ISOs until I checked this off)
    Fine Tune [-360 - 360]: 0
    Special Game Fix - Update before accessing register: Off
    SPU IRQ- Wait CPU action: Off
    SPU IRQ- Force interruption flag7: Off

    I've played with various configs in here and had no luck. I hope someone out there knows what I'm doing wrong!

  7. #7
    Crazy Frog montpics's Avatar
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    Just a quick question, what games are you trying to play right now? There are certain games runs fine with the music and some are not.


  8. #8

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    The game I'm playing the most of right now is Magic Carpet. I've also tried King's Field and TRs 1-3 (the TRs play from disk anyway). None of them have ingame music, regardless of whether I try the disk or the image.

  9. #9
    Crazy Frog montpics's Avatar
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    Try click all on sound configuration. XA, CDDA, and so on..... And I believe there is 4 option there for you to click.


  10. #10

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    I have tried all four of those options with no result. I leave SPU IRQ hack off by default (although I did try it and it didn't work).

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