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Thread: BGB 1.5.4 released

  1. #1
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    Default BGB 1.5.4 released

    New in BGB 1.5.4 (2017-07-18) - Fixed regression: pokemon yellow broken in SGB mode. Fixed a number of bugs.

    bgb.bircd.org

  2. #2
    Extreme Talker pix07's Avatar
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    Default Re: BGB 1.5.4 released

    http://bgb.bircd.org/bgb.zip
    http://bgb.bircd.org/
    Features

    emulation of the GameBoy, GameBoy Color, and Super Gameboy
    accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development. some highlights:
    clock exact timing of LCD behavior/state changes
    realistic initial ram values - random but with specific bit patterns, and simulated values left by bootroms (for example "nibbler (pd)" depends on this)
    accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
    emulation of inaccessible VRAM and OAM as on real hardware
    10 sprites per line limit
    clock exact emulation of sprites causing mode 3 to take longer
    correct memory access timing (access happening at the last/second to last clock of an opcode)
    accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
    can run a GBC rom as on a DMG, and a DMG rom as on a GBC
    powerful debugger:
    disassembler with syntax selectable from: no$gmb, rgbds, wla
    assembler (change code and ability to save modified rom)
    symbols (SYM file) support
    "inline" editing in code, data, and stack viewer
    breakpoints
    break on access
    conditional breakpoints
    "on jump" access breakpoints for breaking before a jump into a range is taken.
    source code breakpoints (ld b,b)
    debug messages (ld d,d)
    singlestepping/tracing/animating/step out/step over
    vram viewer: BG map, tiles, OAM, palette.
    IO registers viewer
    live display of data during emulation and freezing of ram values
    break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
    ability to modify all registers and state at any time
    joypad window allows simulating button presses at any time while debugging
    SGB multiplayer with up to 4 gamepads
    graphics output: GDI, DirectDraw, Direct3D, OpenGL, null output
    graphics doubler: HQ2X, Scale2x, scanlines filter, blocky
    sound output: waveout, directsound, null, and disk writer supported. support for writing the 4 channels to separate wav files
    AVI recording with installed codec of choice that is synchronized with recorded WAV file, and can be combined into a single video afterwards.
    runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
    Accurate/high quality sound emulation, bandlimited synthesis
    accurate video emulation including "high color" graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
    This emulator is fast.
    Joystick/Gamepad support, everything mappable to every button
    some user interface keys are configurable and can be mapped to joystick/gamepad buttons
    MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
    Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
    GameGenie and GameShark cheat, load/save cheats (auto and manual), "cheat searcher", easy creation of new cheat codes
    save/load state with quick (zsnes style) keys.
    back and forward compatibility of sav files and save states so your saved progress is not lost. bgb can load all save files of previous versions.
    Load from ZIP and GZIP files
    good OS/platform compatibility/low requirements
    support for optional border bitmap and pseudo and real fullscreen modes.
    TCP/IP game link support
    New in BGB 1.5.4 (2017-07-18) - Fixed regression: pokemon yellow broken in SGB mode. Fixed a number of bugs
    Last edited by pix07; July 28th, 2017 at 09:58. Reason: info
    “Talk is cheap. Show me the code.- Linus Torvalds ”

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