Nitendo Emulator 3D

geod

New member
Hello everybody,
I'm currently working on a 3D Nes Emulator project.
Yes what i'm trying to do is convert every nes game into 3D game with all off 3d features like lighting, shadows and even first person view.
Here are several clips that showcase the current state of my project:


I'm seeking feedback from the community.
If you want to know any detail about my project, just add and i will reply.
Thank you for any suggestion.
 
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geod

New member
Hi all,
The beta release candidature trailer with many new features : better shape segmentation algorithm, transparency, z layers etc ...


Test Pool contains :
- DrMario
- Legend of Ninja
- Mega Man
- Super Mario Brothers 3
- Zelda Link
- Contra
- Castle Vania

Please share your thought.
The beta release will come soon
 

jeruka9-san

Rookie Developer >_> <_<
:tomato: why you do such sick and useless thing 8 bits and other roms are good as they was made better make one best emulator with many mappers and great support pixel shaders and filters are optional
i see and im think you use dx or opengl surface with nes scrolling
 
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Touko White

I'm cute, aren't I?
I personally think it's a nice take on NES emulation, because, who needs the same thing over and over again?
 

malloc4096

New member
I like the idea. but as jeruka9-san pointed out, I can see it not being popular.. only because people who mostly play such old NES games, i can only guess are probably doing it for nostalgia. jeruka9-san's reaction I can only guess is due to strong nostalgia, or drinking while posting LoL. either way the idea isn't bad like his opinion. But the last vid u posted(only one i watched) looks buggy.

for me, who has no nostalgia and doesnt mind the idea, wouldn't even bother with it unless maybe it has most bugs worked out.. even then it would be iffy for me, I havn't even used a NES emu yet, one of my first consoles was the SNES not the NES, from random stuff i seen, i don't even know why i would play it as it looks i can play any popular titles it had on the SNES in a better form?

i never got that far into programming so i don't know how its done, but I'm guessing its going to be buggy for a Lot of misc games for the console, unless u have a customization feature, for example if the various effects can be controlled per layer per game title for perhaps a profile function. Then u can focus on making it bug free for some major titles, and the comunity could build the rest of the neccessary profiles for perhaps less popular games.

side note, i think its obnoxious to embed a video to a forum, especially for the newbs who don't know how to block the iframes. I get u wan't to expose as many ppl as u can and get as much feed back possible, but u can even more easily just post the link. For me personally if I encounter a new topic with an embeded video or something equally as obnoxious, and its from a non heavily active user, I just leave without even looking at what they said, under the assumption its not worth it, or there a spammer, but that may just be me idk.
 

geod

New member
Hello every one, long time no see :)
I'm here to report my progress on PC Build :

Tetris:

Chip&Dale:

Feel free to share your thought.
 

jeruka9-san

Rookie Developer >_> <_<
:glare: no github ,oloh or bitbucket sad its closed source
pff anyway ask nesdev even nestopia have more mappers now best emulators are :punes,nestopia UE,fceu mm,nester aox v3 or 2 unofical nester fork for ps2 with extra mapper support meh even .apk of nes emulators have far more "things" that your project if you want be rich make .apk for android
mobile aplications and games now give very much money of course if its good software
sadly your project not and is closed so without help of other programers you do nothing
proof:
A list of people who have contributed code to FCE Ultra follows.
Please note that the "Contributions" field may not be all inclusive;
the coder may have done more than what is listed.

Name/Alias Contributions Contact Information
------------------------------------------------------------------------------
Aaron Oneal Many changes to compile http://www.morphgear.com
with MSVC and first frame
skipping code.

BERO Base FCE code. bero at geocities.co.jp

CaH4e3 Some mapper code. CaH4e3 at mail dot ru

Joe Nahmias man pages.

Mitsutaka YM2413 emulator.
Okazaki

Paul Various code for the official kuliniew at purdue.edu
Kuliniewicz SDL port.

Quietust VRC7 "translation" code. quietust at ircN dot org

Xodnizel Most of the FCE Ultra code. http://xodnizel.net/

alone without testers and help you gone
and now punes best opensource emulator puNES is an emulator under development that works on Linux32/64 and Windows32/64. The SDL version, of course, needs of SDL libraries to run. Uncompress the zip/tar file in a subdirectory and use. The emulator, finally, supports compressed archives.

Mappers supported : 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 12, 13, 15, 16, 18, 19, 21, 22, 23, 24, 25, 26, 28, 31, 32, 33, 34, 37, 38, 40, 41, 42, 44, 45, 46, 47, 49, 50, 51, 52, 53, 56, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 99, 105, 107, 108, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 132, 133, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 147, 148, 149, 150, 152, 153, 154, 156, 158, 159, 163, 164, 165, 171, 172, 173, 175, 176, 177, 178, 180, 182, 183, 184, 185, 186, 189, 191, 192, 193, 194, 195, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 211, 212, 213, 214, 215, 216, 217, 221, 222, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 240, 241, 242, 243, 244, 245, 246, 249.
UNIF boards supported: NROM, NROM-128, NROM-256, Sachen-74LS374N, A65AS, UOROM, TC-U01-1.5M, SA-NROM, SLROM, 22211, TLROM, TBROM, TKROM, Sachen-8259C, SA-016-1M, Sachen-8259D, ANROM, FK23C, FK23CA, D1038, MARIO1-MALEE2.
Sound : Implemented.
FDS : Implemented.
Game Genie : Implemented.
your project is nothing or child compare to them:p
your : - Version 1.0 only supports following mappers: 0, 1, 2, 4, 5, 7, 9, 10, 11, 13, 15, 16, 18, 22, 30, 32, 34, 41, 64, 71.

- Unofficial 6502 instructions are not supported yet.
unofical 6502 instructions are even in virtanes there are function ignore ilegal opcode
every of emulators what i know are opensource every one superior than yours you work alone so you never improve as you want
 
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seraniz

Banned
:glare: no github ,oloh or bitbucket sad its closed source
pff anyway ask nesdev even nestopia have more mappers now best emulators are :punes,nestopia UE,fceu mm,nester aox v3 or 2 unofical nester fork for ps2 with extra mapper support meh even .apk of nes emulators have far more "things" that your project if you want be rich make .apk for android
mobile aplications and games now give very much money of course if its good software
sadly your project not and is closed so without help of other programers you do nothing
proof:
A list of people who have contributed code to FCE Ultra follows.
Please note that the "Contributions" field may not be all inclusive;
the coder may have done more than what is listed.

Name/Alias Contributions Contact Information
------------------------------------------------------------------------------
Aaron Oneal Many changes to compile http://www.morphgear.com
with MSVC and first frame
skipping code.

BERO Base FCE code. bero at geocities.co.jp

CaH4e3 Some mapper code. CaH4e3 at mail dot ru

Joe Nahmias man pages.

Mitsutaka YM2413 emulator.
Okazaki Tencent Gaming Buddy TutuApp AppValley

Paul Various code for the official kuliniew at purdue.edu
Kuliniewicz SDL port.

Quietust VRC7 "translation" code. quietust at ircN dot org

Xodnizel Most of the FCE Ultra code. http://xodnizel.net/

alone without testers and help you gone
and now punes best opensource emulator puNES is an emulator under development that works on Linux32/64 and Windows32/64. The SDL version, of course, needs of SDL libraries to run. Uncompress the zip/tar file in a subdirectory and use. The emulator, finally, supports compressed archives.

Mappers supported : 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 12, 13, 15, 16, 18, 19, 21, 22, 23, 24, 25, 26, 28, 31, 32, 33, 34, 37, 38, 40, 41, 42, 44, 45, 46, 47, 49, 50, 51, 52, 53, 56, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 99, 105, 107, 108, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 132, 133, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 147, 148, 149, 150, 152, 153, 154, 156, 158, 159, 163, 164, 165, 171, 172, 173, 175, 176, 177, 178, 180, 182, 183, 184, 185, 186, 189, 191, 192, 193, 194, 195, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 211, 212, 213, 214, 215, 216, 217, 221, 222, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 240, 241, 242, 243, 244, 245, 246, 249.
UNIF boards supported: NROM, NROM-128, NROM-256, Sachen-74LS374N, A65AS, UOROM, TC-U01-1.5M, SA-NROM, SLROM, 22211, TLROM, TBROM, TKROM, Sachen-8259C, SA-016-1M, Sachen-8259D, ANROM, FK23C, FK23CA, D1038, MARIO1-MALEE2.
Sound : Implemented.
FDS : Implemented.
Game Genie : Implemented.
your project is nothing or child compare to them:p
your : - Version 1.0 only supports following mappers: 0, 1, 2, 4, 5, 7, 9, 10, 11, 13, 15, 16, 18, 22, 30, 32, 34, 41, 64, 71.

- Unofficial 6502 instructions are not supported yet.
unofical 6502 instructions are even in virtanes there are function ignore ilegal opcode
every of emulators what i know are opensource every one superior than yours you work alone so you never improve as you want
The beta release candidature trailer with many new features : better shape segmentation algorithm, transparency, z layers etc ...
 
Last edited:
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