thx for the info,
I haven't messed with those emu's yet, but do like to know which versions are most efficent. Iv heard of the different methods emu devs take, and realize the reasoning behind the resource intensive LLE path. But like most things in life, i also believe there is a healthy compromise that probably should not be forgotten.
if i were at a machine setup for this I'd test it myself, but if you have the where-with-all to follow the instructions in the bellow link, Id be curious to know if u havn't already... do the options in the link, point out anything that maybe allows u to run the latest version at the same speed by perhaps disabling a fancy new option ?
https://wiki.dolphin-emu.org/index.p...formance_guide
32 or 64 bit shouldn't make any difference (unless its pooorly coded). What does have a Big impact tho is if your trying to run an emu on a Intel VS AMD cpu... they are usually all writen for INTEL
there's actually currently no real world logical use for 64bit for the average consumer. like everything else in life, its just lies and gimics, to sell you things you don't need. In the case of free apps tho, 64bit would be just for compatability for instruction sets of 64bit cpus, no performance difference what so ever(CPU speed remaining equal that is). however in most cases u dont even need the 64bit version of a 32bit app seeing as a single consumer level app doesn't use over 4GB of Ram single handedly, so the only thing u may loose by using 32 app on 64bit cpu is multitask friendlyness... IF your like an ADHD child and leave everything open on your computer so its always using a combined total over 4GB ram. I never looked into it, cause I don't care but If OS Devs have any sense (which they seem to be lacking these days) they would reserve the low mem address blocks specificaly for 32bit apps, so it would never matter anyway.